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<blockquote data-quote="mythusmage" data-source="post: 1718162" data-attributes="member: 571"><p><strong>Another Thing to Consider</strong></p><p></p><p>PDF publication can be viewed as another way of making submissions to the print publishers. And they pay for it.</p><p></p><p>If it looks interesting, and covers a subject the publisher hasn't considered you may find them picking up a copy and giving it a look. While it probably won't lead to the product itself being put out in a hard copy version (though that has happened), it might lead to your being solicited for work.</p><p></p><p>My advice is...</p><p></p><p>Write. Simply write. You aint gonna get no better if you don't write, and write a lot.</p><p></p><p>Write about what you know. If you don't know it, do research. And don't rely on game books for your information.</p><p></p><p>Write about things that interest you. Don't be surprised if your subject proves to have an audience. Interests can vary a lot even in a community of 'only' a few million people. Most important, write about the subject as if you actually liked it. In short, have a voice. <em>OGL Steampunk</em> from Mongoose Publishing has a voice. The voice shows up even in the mechanics, and helps bring the game setting to life. There is a there there.</p><p></p><p>Last of all, remember that even if you only sell 20 'copies' that's still around another $50.00 in your pocket, and that's a good thing.</p><p></p><p>W</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1718162, member: 571"] [b]Another Thing to Consider[/b] PDF publication can be viewed as another way of making submissions to the print publishers. And they pay for it. If it looks interesting, and covers a subject the publisher hasn't considered you may find them picking up a copy and giving it a look. While it probably won't lead to the product itself being put out in a hard copy version (though that has happened), it might lead to your being solicited for work. My advice is... Write. Simply write. You aint gonna get no better if you don't write, and write a lot. Write about what you know. If you don't know it, do research. And don't rely on game books for your information. Write about things that interest you. Don't be surprised if your subject proves to have an audience. Interests can vary a lot even in a community of 'only' a few million people. Most important, write about the subject as if you actually liked it. In short, have a voice. [i]OGL Steampunk[/i] from Mongoose Publishing has a voice. The voice shows up even in the mechanics, and helps bring the game setting to life. There is a there there. Last of all, remember that even if you only sell 20 'copies' that's still around another $50.00 in your pocket, and that's a good thing. W [/QUOTE]
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