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Community
General Tabletop Discussion
*Dungeons & Dragons
Questions about population density and map size. (new DM)
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<blockquote data-quote="aco175" data-source="post: 6928609" data-attributes="member: 27385"><p>If you are looking at something as large as the US you would be good to have several empires/kingdoms. You can find several ideas on various types based on historical earth and fantasy races. Plan several areas of the land with good resources and a few with poor resources. These can be growing land, grazing land, minerals, lumber, etc... Kingdoms want to control these areas and wars are fought along these lines. You can have a large empire in decline where several smaller kingdoms broke off, but still share the culture like gods, language, and coinage. </p><p></p><p>You can have an evil empire like Mordor where lots of problems come out of. A few isolated kingdoms like an elven retreat or a mountain home of dwarves. An off-coast collection of pirates or barbarians can cause problems. Leave large areas of empty lands where the large kingdom abandoned years ago when a big plague or monster uprising caused the decline of the empire leaving lots of tombs and abandoned keeps to explore. </p><p></p><p>Have fun with it and give each area its own flavor so players will remember them. Also, do not worry about what players do not care about.</p></blockquote><p></p>
[QUOTE="aco175, post: 6928609, member: 27385"] If you are looking at something as large as the US you would be good to have several empires/kingdoms. You can find several ideas on various types based on historical earth and fantasy races. Plan several areas of the land with good resources and a few with poor resources. These can be growing land, grazing land, minerals, lumber, etc... Kingdoms want to control these areas and wars are fought along these lines. You can have a large empire in decline where several smaller kingdoms broke off, but still share the culture like gods, language, and coinage. You can have an evil empire like Mordor where lots of problems come out of. A few isolated kingdoms like an elven retreat or a mountain home of dwarves. An off-coast collection of pirates or barbarians can cause problems. Leave large areas of empty lands where the large kingdom abandoned years ago when a big plague or monster uprising caused the decline of the empire leaving lots of tombs and abandoned keeps to explore. Have fun with it and give each area its own flavor so players will remember them. Also, do not worry about what players do not care about. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Questions about population density and map size. (new DM)
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