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<blockquote data-quote="DM_Blake" data-source="post: 4116876" data-attributes="member: 57267"><p>The game designers could use different terms for different areas. We could have columns, discs, planes, lines, rays, bolts, spreads, bursts, balls, tauruses, cones, rhomboids, cubes, etc. We could have dozens, maybe hundreds of areas to learn and memorize.</p><p></p><p>And all of them would match Webster's dictionary definitions of shapes.</p><p></p><p>Or...</p><p></p><p>We could simply have a very small number of words to use that descibe simplifed areas. Then we define the measurements of the individual spells and apply one of these small number of shapes to the spell, which sometimes creates a 3x3x2 column when it should have properly been called a disc, but at least we don't have to remember a hundred different game mechanics.</p><p></p><p>I think the D&D folks took the simpler option.</p><p></p><p>And yes, given the limited and simplified list of shapes applied to burst spells, I do in fact call 3x3x2 a column. It's a very short column, though 3x3x1 would be shorter still.</p><p></p><p>The best part is that it uses the exact same mechanic for placing it on a 3-dimensional battle grid as a 3x3x50 column - I don't need separate mechanics for columns and discs.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4116876, member: 57267"] The game designers could use different terms for different areas. We could have columns, discs, planes, lines, rays, bolts, spreads, bursts, balls, tauruses, cones, rhomboids, cubes, etc. We could have dozens, maybe hundreds of areas to learn and memorize. And all of them would match Webster's dictionary definitions of shapes. Or... We could simply have a very small number of words to use that descibe simplifed areas. Then we define the measurements of the individual spells and apply one of these small number of shapes to the spell, which sometimes creates a 3x3x2 column when it should have properly been called a disc, but at least we don't have to remember a hundred different game mechanics. I think the D&D folks took the simpler option. And yes, given the limited and simplified list of shapes applied to burst spells, I do in fact call 3x3x2 a column. It's a very short column, though 3x3x1 would be shorter still. The best part is that it uses the exact same mechanic for placing it on a 3-dimensional battle grid as a 3x3x50 column - I don't need separate mechanics for columns and discs. [/QUOTE]
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