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Questions about Sentinel Comics RPG actual play experiences
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<blockquote data-quote="overgeeked" data-source="post: 9270180" data-attributes="member: 86653"><p>I was the GM.</p><p></p><p>Total prep plus game time was about a month.</p><p></p><p>Only once. Only ever once.</p><p></p><p>The one session lasted about 3 hours 30 minutes.</p><p></p><p>Technically.</p><p></p><p>N/A.</p><p></p><p>N/A.</p><p></p><p>Beyond reading the book several times, running mock combats and scenes, prep was minimal. I tend towards improv and I’m a life-long superhero fan so it’s an easy genre to improv for.</p><p></p><p>We used Marvel Comics circa mid-to-late 1980s as the setting. It’s the comic world I’m most familiar with so we went with that.</p><p></p><p>I bounced off this game harder than just about any other game I’ve ever bounced off of. I really cannot stand the forced scene progression mechanics, whatever they’re called. It’s way too contrived and constraining. There were lots of other niggling problems and issues, but the scene mechanics stood out as the worst problem.</p><p></p><p>I did pick this up based on the unrestrained hype machine surrounding this game on RPG.net right now. Usually there’s something I can enjoy in games that capture that site so thoroughly. Not this time.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9270180, member: 86653"] I was the GM. Total prep plus game time was about a month. Only once. Only ever once. The one session lasted about 3 hours 30 minutes. Technically. N/A. N/A. Beyond reading the book several times, running mock combats and scenes, prep was minimal. I tend towards improv and I’m a life-long superhero fan so it’s an easy genre to improv for. We used Marvel Comics circa mid-to-late 1980s as the setting. It’s the comic world I’m most familiar with so we went with that. I bounced off this game harder than just about any other game I’ve ever bounced off of. I really cannot stand the forced scene progression mechanics, whatever they’re called. It’s way too contrived and constraining. There were lots of other niggling problems and issues, but the scene mechanics stood out as the worst problem. I did pick this up based on the unrestrained hype machine surrounding this game on RPG.net right now. Usually there’s something I can enjoy in games that capture that site so thoroughly. Not this time. [/QUOTE]
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