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Questions about Sentinel Comics RPG actual play experiences
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9270190" data-attributes="member: 7044704"><p>Thanks. Negative feedback is much better than no feedback. </p><p></p><p>IIRC you've expressed a serious fondness for MHR and Cortex Prime elsewhere, so I take it the GYRO/scene tracker mechanics (which is the biggest game element <strong>not</strong> clearly derived from Cortex) is your primary grounds for disliking the rules? There are numerous other differences (especially around character creation) but that's the standout to me at least. GYRO is so fundamental to the rest of the system that if it doesn't work for you, it's nigh-impossible to rip it out entirely, unlike the way Cortex Prime lets you easily shift things around even mid-campaign.</p><p></p><p>Personally, I could see the ability system also being a sticking point for Cortex fans. They work okay in SCRPG, but can feel like an awkward and rather kludged replacement for SFX if you came from Cortex first.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9270190, member: 7044704"] Thanks. Negative feedback is much better than no feedback. IIRC you've expressed a serious fondness for MHR and Cortex Prime elsewhere, so I take it the GYRO/scene tracker mechanics (which is the biggest game element [B]not[/B] clearly derived from Cortex) is your primary grounds for disliking the rules? There are numerous other differences (especially around character creation) but that's the standout to me at least. GYRO is so fundamental to the rest of the system that if it doesn't work for you, it's nigh-impossible to rip it out entirely, unlike the way Cortex Prime lets you easily shift things around even mid-campaign. Personally, I could see the ability system also being a sticking point for Cortex fans. They work okay in SCRPG, but can feel like an awkward and rather kludged replacement for SFX if you came from Cortex first. [/QUOTE]
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