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<blockquote data-quote="Nonlethal Force" data-source="post: 2527523" data-attributes="member: 35788"><p>Ah, but an excellent way to get a decent weapon into the hands of a party. Give a scythe to an adversary who has a low DEX. He'll be down in the init order anyway. The party will most likely be able to run if they want, because they'll be able to get away from the low DEX opponent. But if they choose to fight they'll have an advantage. They'll have several in the party get a first shot. If they are lucky enough to kill the opponent before they can use the weapon in return ... now you have a party exposed to a decent weapon. Maybe that fighter who couldn't offord that greatsword or falchion - but really wanted one - now has it in their hands.</p><p></p><p>You can earn alot of party respect with moves like that. Of course, you don't always want to make it easy to obtain stuff, but non-magical non-masterwork weapons aren't too big of a deal.</p><p></p><p>It really works well with armor - too. You can gain alot of respect from your players by allowing them to win armor off of opponents. Not only do they get what they want, but there is something much more interesting about telling a story of how you won the armor - rather than how you bought it!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2527523, member: 35788"] Ah, but an excellent way to get a decent weapon into the hands of a party. Give a scythe to an adversary who has a low DEX. He'll be down in the init order anyway. The party will most likely be able to run if they want, because they'll be able to get away from the low DEX opponent. But if they choose to fight they'll have an advantage. They'll have several in the party get a first shot. If they are lucky enough to kill the opponent before they can use the weapon in return ... now you have a party exposed to a decent weapon. Maybe that fighter who couldn't offord that greatsword or falchion - but really wanted one - now has it in their hands. You can earn alot of party respect with moves like that. Of course, you don't always want to make it easy to obtain stuff, but non-magical non-masterwork weapons aren't too big of a deal. It really works well with armor - too. You can gain alot of respect from your players by allowing them to win armor off of opponents. Not only do they get what they want, but there is something much more interesting about telling a story of how you won the armor - rather than how you bought it! [/QUOTE]
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