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<blockquote data-quote="digitalboy75" data-source="post: 4044967" data-attributes="member: 60159"><p>Since this thread has been resurrected...I'd like to hijack it and ask for feedback. I'm currently working with a character concept of a Warforged in Eberron, who is a magical battery. This is for a low level, yet very high powered campaign so there is a bit of power gaming involved. Also there's some roleplaying background involved with the magical battery concept, so that's crucial.</p><p><em></em></p><p><em>What are general takes on the concept of using the warlocks eldritch blast to charge my own spellfire?</em> Yes, its metagaming and power gaming. What would be required to do this? My GM doens't like the bit about requiring a 'ready action' to absorb energy, so we're toying with the idea of a feat that allows the energy to be absorbed with a free action (as any Quick Spell Like Ability etc would allow). There's still a hard limit of how much energy I can absorb, store, and release. </p><p></p><p>Also an an aside...eldritch blasts are pretty comparable to a spellfire blast in the most general terms, and they don't seem to be very overpowered. Shorter range, but no saving throw after they hit, limited damage max; but charge up required before battle.</p></blockquote><p></p>
[QUOTE="digitalboy75, post: 4044967, member: 60159"] Since this thread has been resurrected...I'd like to hijack it and ask for feedback. I'm currently working with a character concept of a Warforged in Eberron, who is a magical battery. This is for a low level, yet very high powered campaign so there is a bit of power gaming involved. Also there's some roleplaying background involved with the magical battery concept, so that's crucial. [I] What are general takes on the concept of using the warlocks eldritch blast to charge my own spellfire?[/I] Yes, its metagaming and power gaming. What would be required to do this? My GM doens't like the bit about requiring a 'ready action' to absorb energy, so we're toying with the idea of a feat that allows the energy to be absorbed with a free action (as any Quick Spell Like Ability etc would allow). There's still a hard limit of how much energy I can absorb, store, and release. Also an an aside...eldritch blasts are pretty comparable to a spellfire blast in the most general terms, and they don't seem to be very overpowered. Shorter range, but no saving throw after they hit, limited damage max; but charge up required before battle. [/QUOTE]
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