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Questions about the noble background ability Retainers
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<blockquote data-quote="PsyzhranV2" data-source="post: 7937243" data-attributes="member: 7015332"><p>No, there is in fact a section in the DMG on adding racial traits to NPCs. There's a whole table of it even. Here's that section.</p><p></p><p><span style="font-size: 18px"><strong><span style="color: rgb(85, 57, 130)">NPC Stat Blocks</span></strong></span></p><p><span style="color: rgb(85, 57, 130)"></span></p><p><span style="color: rgb(85, 57, 130)">The <em>Monster Manual</em> contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the <em>Player’s Handbook</em>, equipping NPCs with magic items, and swapping armor, weapons, and spells.</span></p><p><span style="color: rgb(85, 57, 130)"></span></p><p><span style="color: rgb(85, 57, 130)">If you want to take an NPC stat block and adapt it for a specific monster race, apply the ability modifiers and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating.</span></p><p><span style="color: rgb(85, 57, 130)"></span></p><p><span style="color: rgb(85, 57, 130)"><strong>NPC Features</strong></span></p><p><span style="color: rgb(85, 57, 130)"></span></p><table style='width: 100%'><tr><th><span style="color: rgb(85, 57, 130)">Race</span></th><th><span style="color: rgb(85, 57, 130)">Ability Modifiers</span></th><th><span style="color: rgb(85, 57, 130)">Features</span></th></tr><tr><td><span style="color: rgb(85, 57, 130)">Aarakocra</span></td><td><span style="color: rgb(85, 57, 130)">+2 Dex, +2 Wis</span></td><td><span style="color: rgb(85, 57, 130)">Dive Attack; talon attack action; speed 20 ft., fly 50 ft.; speaks Auran</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Bullywug</span></td><td><span style="color: rgb(85, 57, 130)">−2 Int, −2 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Amphibious, Speak with Frogs and Toads, Swamp Camouflage, Standing Leap; speed<br /> 20 ft., swim 40 ft.; speaks Bullywug</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Dragonborn*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, +1 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and Draconic</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Drow*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Dex, +1 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a><br /> 120 ft.; speaks Elvish and Undercommon</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Dwarf*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str or Wis, +2 Con</span></td><td><span style="color: rgb(85, 57, 130)">Dwarven Resilience, Stonecunning; speed 25 ft.; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Dwarvish</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Elf*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Dex, +1 Int or Wis</span></td><td><span style="color: rgb(85, 57, 130)">Fey Ancestry, Trance; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; proficiency in the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a> skill; speaks Common and Elvish</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Gnoll</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, −2 Int</span></td><td><span style="color: rgb(85, 57, 130)">Rampage; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Gnome*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Int, +2 Dex or Con</span></td><td><span style="color: rgb(85, 57, 130)">Gnome Cunning; Small size; speed 25 ft.; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Gnomish</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Gnome, deep</span></td><td><span style="color: rgb(85, 57, 130)">+1 Str, +2 Dex</span></td><td><span style="color: rgb(85, 57, 130)">Gnome Cunning, Innate Spellcasting, Stone Camouflage; Small size; speed 20 ft.; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 120 ft.; speaks Gnomish, Terran, and Undercommon</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Goblin</span></td><td><span style="color: rgb(85, 57, 130)">−2 Str, +2 Dex</span></td><td><span style="color: rgb(85, 57, 130)">Nimble Escape; Small size; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Goblin</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Grimlock</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, −2 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Blind Senses, Keen Hearing and Smell, Stone Camouflage; can’t be <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded" target="_blank">blinded</a>; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Blindsight" target="_blank">blindsight</a> 30 ft., or 10 ft. while <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Deafened" target="_blank">deafened</a> (blind beyond this radius); speaks Undercommon</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Half-elf*</span></td><td><span style="color: rgb(85, 57, 130)">+1 Dex, +1 Int, +2 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Fey Ancestry; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; proficiency in two skills; speaks Common and Elvish</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Half-orc*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, +1 Con</span></td><td><span style="color: rgb(85, 57, 130)">Relentless Endurance; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; proficiency in the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Intimidation" target="_blank">Intimidation</a> skill; speaks Common and Orc</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Halfling*</span></td><td><span style="color: rgb(85, 57, 130)">+2 Dex, +1 Con or Cha</span></td><td><span style="color: rgb(85, 57, 130)">Brave, Halfling Nimbleness, Lucky; Small size; speed 25 ft.; speaks Common and Halfling</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Hobgoblin</span></td><td><span style="color: rgb(85, 57, 130)">None</span></td><td><span style="color: rgb(85, 57, 130)">Martial Advantage; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Goblin</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Kenku</span></td><td><span style="color: rgb(85, 57, 130)">+2 Dex</span></td><td><span style="color: rgb(85, 57, 130)">Ambusher, Mimicry; understands Auran and Common but speaks only through the use of its Mimicry trait</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Kobold</span></td><td><span style="color: rgb(85, 57, 130)">−4 Str, +2 Dex</span></td><td><span style="color: rgb(85, 57, 130)">Pack Tactics, Sunlight Sensitivity; Small size; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Draconic</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Kuo-toa</span></td><td><span style="color: rgb(85, 57, 130)">None</span></td><td><span style="color: rgb(85, 57, 130)">Amphibious, Otherworldly <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a>, Slippery, Sunlight Sensitivity; speed 30 ft., swim 30 ft.; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 120 ft.; speaks Undercommon</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Lizardfolk</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, −2 Int</span></td><td><span style="color: rgb(85, 57, 130)">Hold Breath (15 min.); +3 natural armor bonus to AC; speed 30 ft., swim 30 ft.; speaks Draconic</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Merfolk</span></td><td><span style="color: rgb(85, 57, 130)">None</span></td><td><span style="color: rgb(85, 57, 130)">Amphibious; speed 10 ft., swim 40 ft.; speaks Aquan and Common</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Orc</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, −2 Int</span></td><td><span style="color: rgb(85, 57, 130)">Aggressive; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Orc</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Skeleton</span></td><td><span style="color: rgb(85, 57, 130)">+2 Dex, −4 Int, −4 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Vulnerable to bludgeoning damage; immune to poison damage and <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Exhaustion" target="_blank">exhaustion</a>; can’t be <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">poisoned</a>; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; can’t speak but understands the languages it knew in life</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Tiefling*</span></td><td><span style="color: rgb(85, 57, 130)">+1 Int, +2 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Infernal Legacy (use challenge rating instead of level to determine spells), resistance to fire damage; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Common and Infernal</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Troglodyte</span></td><td><span style="color: rgb(85, 57, 130)">+2 Str, +2 Con, −4 Int, −4 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Chameleon Skin, Stench, Sunlight Sensitivity; +1 natural armor bonus to AC; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; speaks Troglodyte</span></td></tr><tr><td><span style="color: rgb(85, 57, 130)">Zombie</span></td><td><span style="color: rgb(85, 57, 130)">+1 Str, +2 Con, −6 Int, −4 Wis, −4 Cha</span></td><td><span style="color: rgb(85, 57, 130)">Undead Fortitude; immune to poison damage; can’t be <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">poisoned</a>; <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">darkvision</a> 60 ft.; can’t speak but understands the languages it knew in life</span></td></tr></table><p></p><p></p><p>Yes; consult the above table.</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 7937243, member: 7015332"] No, there is in fact a section in the DMG on adding racial traits to NPCs. There's a whole table of it even. Here's that section. [SIZE=5][B][COLOR=rgb(85, 57, 130)]NPC Stat Blocks[/COLOR][/B][/SIZE] [COLOR=rgb(85, 57, 130)] The [I]Monster Manual[/I] contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the [I]Player’s Handbook[/I], equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it for a specific monster race, apply the ability modifiers and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. [B]NPC Features[/B] [/COLOR] [TABLE] [TR] [TH][COLOR=rgb(85, 57, 130)]Race[/COLOR][/TH] [TH][COLOR=rgb(85, 57, 130)]Ability Modifiers[/COLOR][/TH] [TH][COLOR=rgb(85, 57, 130)]Features[/COLOR][/TH] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Aarakocra[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Dex, +2 Wis[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Dive Attack; talon attack action; speed 20 ft., fly 50 ft.; speaks Auran[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Bullywug[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]−2 Int, −2 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Amphibious, Speak with Frogs and Toads, Swamp Camouflage, Standing Leap; speed 20 ft., swim 40 ft.; speaks Bullywug[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Dragonborn*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, +1 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and Draconic[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Drow*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Dex, +1 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 120 ft.; speaks Elvish and Undercommon[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Dwarf*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str or Wis, +2 Con[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Dwarven Resilience, Stonecunning; speed 25 ft.; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Dwarvish[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Elf*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Dex, +1 Int or Wis[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Fey Ancestry, Trance; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; proficiency in the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception']Perception[/URL] skill; speaks Common and Elvish[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Gnoll[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, −2 Int[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Rampage; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Gnome*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Int, +2 Dex or Con[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Gnome Cunning; Small size; speed 25 ft.; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Gnomish[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Gnome, deep[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+1 Str, +2 Dex[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Gnome Cunning, Innate Spellcasting, Stone Camouflage; Small size; speed 20 ft.; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 120 ft.; speaks Gnomish, Terran, and Undercommon[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Goblin[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]−2 Str, +2 Dex[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Nimble Escape; Small size; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Goblin[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Grimlock[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, −2 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Blind Senses, Keen Hearing and Smell, Stone Camouflage; can’t be [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded']blinded[/URL]; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Blindsight']blindsight[/URL] 30 ft., or 10 ft. while [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Deafened']deafened[/URL] (blind beyond this radius); speaks Undercommon[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Half-elf*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+1 Dex, +1 Int, +2 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Fey Ancestry; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; proficiency in two skills; speaks Common and Elvish[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Half-orc*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, +1 Con[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Relentless Endurance; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; proficiency in the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Intimidation']Intimidation[/URL] skill; speaks Common and Orc[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Halfling*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Dex, +1 Con or Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Brave, Halfling Nimbleness, Lucky; Small size; speed 25 ft.; speaks Common and Halfling[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Hobgoblin[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]None[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Martial Advantage; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Goblin[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Kenku[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Dex[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Ambusher, Mimicry; understands Auran and Common but speaks only through the use of its Mimicry trait[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Kobold[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]−4 Str, +2 Dex[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Pack Tactics, Sunlight Sensitivity; Small size; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Draconic[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Kuo-toa[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]None[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Amphibious, Otherworldly [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception']Perception[/URL], Slippery, Sunlight Sensitivity; speed 30 ft., swim 30 ft.; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 120 ft.; speaks Undercommon[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Lizardfolk[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, −2 Int[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Hold Breath (15 min.); +3 natural armor bonus to AC; speed 30 ft., swim 30 ft.; speaks Draconic[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Merfolk[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]None[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Amphibious; speed 10 ft., swim 40 ft.; speaks Aquan and Common[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Orc[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, −2 Int[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Aggressive; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Orc[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Skeleton[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Dex, −4 Int, −4 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Vulnerable to bludgeoning damage; immune to poison damage and [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Exhaustion']exhaustion[/URL]; can’t be [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned']poisoned[/URL]; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; can’t speak but understands the languages it knew in life[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Tiefling*[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+1 Int, +2 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Infernal Legacy (use challenge rating instead of level to determine spells), resistance to fire damage; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Common and Infernal[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Troglodyte[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+2 Str, +2 Con, −4 Int, −4 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Chameleon Skin, Stench, Sunlight Sensitivity; +1 natural armor bonus to AC; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; speaks Troglodyte[/COLOR][/TD] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)]Zombie[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]+1 Str, +2 Con, −6 Int, −4 Wis, −4 Cha[/COLOR][/TD] [TD][COLOR=rgb(85, 57, 130)]Undead Fortitude; immune to poison damage; can’t be [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned']poisoned[/URL]; [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']darkvision[/URL] 60 ft.; can’t speak but understands the languages it knew in life[/COLOR][/TD] [/TR] [/TABLE] Yes; consult the above table. [/QUOTE]
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