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<blockquote data-quote="paradox42" data-source="post: 6087710" data-attributes="member: 29746"><p>Dude, OP's an Oracle, not a Sorcerer. Sorcerers have Bloodlines, Oracles have Mysteries. The Efreeti thing is a race ability from the Advanced Races Guide that lets the character use <em>Enlarge Person</em> or <em>Reduce Person</em> once/day. The character's got the Flame Mystery and appears to be a 3rd-level Oracle (though Koothan doesn't actually say what level the character is, so I'm sort of guessing there).</p><p></p><p>And on that note, Koothan, you should know that that racial trait doesn't give you the <strong>spells</strong> to cast- so don't list them with your spells. It gives you an <strong>ability</strong> which happens to work like the spell. You're sort of listing it that way above, but you seem to be confused as to what exactly is a spell. Also, your spell list appears confused as to what you can have and not have- <em>Prestidigitation</em>, for example, is not on the Oracle spell list and I don't see where you could have gotten it. You can only know 5 0-level and 3 1st-level spells as a 3rd-level Oracle; your character has a bunch of other spells listed above (which means they shouldn't be there).</p><p></p><p>Also, you can't take Firestorm as a Revelation yet; read the text again. It says at the end "You must be at least 11th level to select this revelation." There are two other Revelations you can't take yet at 3rd level, Form of Flame and Wings of Fire. Both of those require you to be 7th level before you can take them.</p><p></p><p>Your spell list says "1/level spells-" which suggests that you can only cast them once per level. Those would be pretty useless in a game; you'd never be able to use them for fear of losing them! They're "1st level," not "1/level."</p><p></p><p>Here's how your spell list works. You <em>know</em> spells that you can use; if a spell isn't <em>known</em> by you, then you can't cast it unless you're doing it from a magic item (like a wand, or if you cast off a scroll and use it up in the process). The number of spells of each spell level that you <em>know</em> are in table 2-6 on page 45 of the APG- the one marked "Oracle Spells Known." Once you have your list of spells you know, you <em>cast</em> those spells using your spell slots- as a 3rd-level Oracle you get infinite 0-level slots, and 5 1st-level slots per day plus bonus spells from high CHA. Since your CHA is 20, you get 2 bonus 1st-level spells, and that gives you a total of 7 1st-level spell slots per day.</p><p></p><p>You took the Haunted Curse, which gives you two extra spells known: they don't count against the limit from table 2-6. Those are <em>Ghost Sound</em> and <em>Mage Hand</em>, both of which are 0-level. As an Oracle, you also get to add all "Cure" spells or all "Inflict" spells to your spells known, which also don't count against the table 2-6 limit. Since you listed <em>Cure Light Wounds</em> up above, I'll assume you picked the Cure spells for this class ability. Finally, your Mystery gives you bonus spells known at each even Oracle level; so far (as a 3rd-level oracle) you've only got one of them- <em>Burning Hands</em> which you got at 2nd. These also don't count against the table 2-6 limit.</p><p></p><p>Altogether, that means the character's spell list should look like this:</p><p></p><p><strong>Spell-Like Abilities:</strong></p><p><em>Dancing Lights</em> (1/day)</p><p><em>Enlarge/Reduce Person</em> (1/day)</p><p><em>Flare</em> (1/day)</p><p><em>Prestidigitation</em> (1/day)</p><p><em>Produce Flame</em> (1/day)</p><p></p><p><strong>0-Level Spells:</strong></p><p><em>Detect Magic</em></p><p><em>Ghost Sound</em></p><p><em>Guidance</em></p><p><em>Mage Hand</em></p><p><em>Read Magic</em></p><p><em>Spark</em></p><p><em></em>[one more 0-level Cleric/Oracle spell- I don't recognize <em>Enhance Diplomacy</em> so I don't know what level it is or which classes get it, and therefore won't list it here. If it's a Cleric/Oracle 0 spell then it works and can go here.]</p><p></p><p><strong>1st-Level Spells:</strong> (7 slots/day)</p><p><em>Burning Hands</em></p><p><em>Cure Light Wounds</em></p><p><em>Shield of Faith</em></p><p><em>Sun Metal</em></p><p><em></em>[one more 1st-level Cleric/Oracle spell- I don't recognize <em>Burning Disarm</em> so don't know what level it is or which classes get it. If it's a 1st-level Cleric/Oracle spell then it can go here.]</p><p></p><p>You mentioned wanting to be able to summon Elementals; since you didn't take <em>Summon Monster I</em> as a spell known I'll assume you meant to not take any <em>Summon</em> spells until they can summon Elementals (which means <em>Summon Monster II</em> at the earliest, presumably you plan to take that when you reach 4th level Oracle). The suggestion to take Augment Summoning as a feat is a very very good one: monster summons are indeed nothing but speed bumps under normal circumstances.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6087710, member: 29746"] Dude, OP's an Oracle, not a Sorcerer. Sorcerers have Bloodlines, Oracles have Mysteries. The Efreeti thing is a race ability from the Advanced Races Guide that lets the character use [I]Enlarge Person[/I] or [I]Reduce Person[/I] once/day. The character's got the Flame Mystery and appears to be a 3rd-level Oracle (though Koothan doesn't actually say what level the character is, so I'm sort of guessing there). And on that note, Koothan, you should know that that racial trait doesn't give you the [B]spells[/B] to cast- so don't list them with your spells. It gives you an [B]ability[/B] which happens to work like the spell. You're sort of listing it that way above, but you seem to be confused as to what exactly is a spell. Also, your spell list appears confused as to what you can have and not have- [I]Prestidigitation[/I], for example, is not on the Oracle spell list and I don't see where you could have gotten it. You can only know 5 0-level and 3 1st-level spells as a 3rd-level Oracle; your character has a bunch of other spells listed above (which means they shouldn't be there). Also, you can't take Firestorm as a Revelation yet; read the text again. It says at the end "You must be at least 11th level to select this revelation." There are two other Revelations you can't take yet at 3rd level, Form of Flame and Wings of Fire. Both of those require you to be 7th level before you can take them. Your spell list says "1/level spells-" which suggests that you can only cast them once per level. Those would be pretty useless in a game; you'd never be able to use them for fear of losing them! They're "1st level," not "1/level." Here's how your spell list works. You [I]know[/I] spells that you can use; if a spell isn't [I]known[/I] by you, then you can't cast it unless you're doing it from a magic item (like a wand, or if you cast off a scroll and use it up in the process). The number of spells of each spell level that you [I]know[/I] are in table 2-6 on page 45 of the APG- the one marked "Oracle Spells Known." Once you have your list of spells you know, you [I]cast[/I] those spells using your spell slots- as a 3rd-level Oracle you get infinite 0-level slots, and 5 1st-level slots per day plus bonus spells from high CHA. Since your CHA is 20, you get 2 bonus 1st-level spells, and that gives you a total of 7 1st-level spell slots per day. You took the Haunted Curse, which gives you two extra spells known: they don't count against the limit from table 2-6. Those are [I]Ghost Sound[/I] and [I]Mage Hand[/I], both of which are 0-level. As an Oracle, you also get to add all "Cure" spells or all "Inflict" spells to your spells known, which also don't count against the table 2-6 limit. Since you listed [I]Cure Light Wounds[/I] up above, I'll assume you picked the Cure spells for this class ability. Finally, your Mystery gives you bonus spells known at each even Oracle level; so far (as a 3rd-level oracle) you've only got one of them- [I]Burning Hands[/I] which you got at 2nd. These also don't count against the table 2-6 limit. Altogether, that means the character's spell list should look like this: [B]Spell-Like Abilities:[/B] [I]Dancing Lights[/I] (1/day) [I]Enlarge/Reduce Person[/I] (1/day) [I]Flare[/I] (1/day) [I]Prestidigitation[/I] (1/day) [I]Produce Flame[/I] (1/day) [B]0-Level Spells:[/B] [I]Detect Magic Ghost Sound Guidance Mage Hand Read Magic Spark [/I][one more 0-level Cleric/Oracle spell- I don't recognize [I]Enhance Diplomacy[/I] so I don't know what level it is or which classes get it, and therefore won't list it here. If it's a Cleric/Oracle 0 spell then it works and can go here.] [B]1st-Level Spells:[/B] (7 slots/day) [I]Burning Hands Cure Light Wounds Shield of Faith Sun Metal [/I][one more 1st-level Cleric/Oracle spell- I don't recognize [I]Burning Disarm[/I] so don't know what level it is or which classes get it. If it's a 1st-level Cleric/Oracle spell then it can go here.] You mentioned wanting to be able to summon Elementals; since you didn't take [I]Summon Monster I[/I] as a spell known I'll assume you meant to not take any [I]Summon[/I] spells until they can summon Elementals (which means [I]Summon Monster II[/I] at the earliest, presumably you plan to take that when you reach 4th level Oracle). The suggestion to take Augment Summoning as a feat is a very very good one: monster summons are indeed nothing but speed bumps under normal circumstances. [/QUOTE]
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