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<blockquote data-quote="Koothann" data-source="post: 6087857" data-attributes="member: 6705982"><p> <table style='width: 100%'><tr></tr></table><p> <br /> <br /> [TD="align: center"]<br /> [/TD] </p><p>I am not trying to be an ass but on d20psfrd it lists this for the cleric and the oracle, if this is wrong plz let me know i dont want to take something i cant use!</p><p>[h=3]Enhanced Diplomacy[/h] [TABLE="class: sites-layout-hbox"] [TR] [TD="class: sites-layout-tile sites-tile-name-content-1"]<strong>School</strong> divination; <strong>Level</strong> cleric 0, druid 0</p><p> <strong>CASTING</strong></p><p> <strong>Casting Time</strong> 1 standard action</p><p><strong>Components</strong> V, S</p><p> <strong>EFFECT</strong></p><p> <strong>Range</strong> touch</p><p><strong>Target</strong> creature touched</p><p><strong>Duration</strong> 1 minute or until discharged</p><p><strong>Saving Throw</strong> Will negates (harmless); <strong>Spell Resistance</strong> yes (harmless)</p><p></p><p>[/TD] [TD="class: sites-layout-tile sites-tile-name-content-2"]<p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p>[/TD] [/TR] [/TABLE] <strong>DESCRIPTION</strong></p><p> You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a single Diplomacy or Intimidate check. It must choose to use the bonus before making the roll to which it applies.</p><p></p><p>Burning Disarm</p><p>[TABLE="class: sites-layout-hbox"] [TR] [TD="class: sites-layout-tile sites-tile-name-content-1"]<strong>School</strong> transmutation [fire]; <strong>Level</strong> cleric/oracle 1, druid 1, sorcerer/wizard 1 </p><p></p><p> <strong>CASTING</strong></p><p> <strong>Casting Time</strong> 1 standard action</p><p><strong>Components</strong> V, S</p><p> <strong>EFFECT</strong></p><p> <strong>Range</strong> Short (25 ft. + 5 ft./2 levels)</p><p><strong>Target</strong> Held metal item of one creature or 15 lbs. of unattended metal</p><p><strong>Duration</strong> Instantaneous</p><p><strong>Saving Throw</strong> Reflex negates (object, see text); <strong>Spell Resistance</strong> Yes (object)</p><p></p><p>[/TD] [TD="class: sites-layout-tile sites-tile-name-content-2"]<p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p>[/TD] [/TR] [/TABLE] <strong>DESCRIPTION</strong></p><p> This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water.</p><p>Just ot be clear i am just trying to show where i found this and mean no disrespect by this at all!</p></blockquote><p></p>
[QUOTE="Koothann, post: 6087857, member: 6705982"] [TABLE] [TR] [TD="align: center"] [/TD] [/TR] [/TABLE] I am not trying to be an ass but on d20psfrd it lists this for the cleric and the oracle, if this is wrong plz let me know i dont want to take something i cant use! [h=3]Enhanced Diplomacy[/h] [TABLE="class: sites-layout-hbox"] [TR] [TD="class: sites-layout-tile sites-tile-name-content-1"][B]School[/B] divination; [B]Level[/B] cleric 0, druid 0 [B]CASTING[/B] [B]Casting Time[/B] 1 standard action [B]Components[/B] V, S [B]EFFECT[/B] [B]Range[/B] touch [B]Target[/B] creature touched [B]Duration[/B] 1 minute or until discharged [B]Saving Throw[/B] Will negates (harmless); [B]Spell Resistance[/B] yes (harmless) [/TD] [TD="class: sites-layout-tile sites-tile-name-content-2"][CENTER] [/CENTER] [/TD] [/TR] [/TABLE] [B]DESCRIPTION[/B] You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a single Diplomacy or Intimidate check. It must choose to use the bonus before making the roll to which it applies. Burning Disarm [TABLE="class: sites-layout-hbox"] [TR] [TD="class: sites-layout-tile sites-tile-name-content-1"][B]School[/B] transmutation [fire]; [B]Level[/B] cleric/oracle 1, druid 1, sorcerer/wizard 1 [B]CASTING[/B] [B]Casting Time[/B] 1 standard action [B]Components[/B] V, S [B]EFFECT[/B] [B]Range[/B] Short (25 ft. + 5 ft./2 levels) [B]Target[/B] Held metal item of one creature or 15 lbs. of unattended metal [B]Duration[/B] Instantaneous [B]Saving Throw[/B] Reflex negates (object, see text); [B]Spell Resistance[/B] Yes (object) [/TD] [TD="class: sites-layout-tile sites-tile-name-content-2"][CENTER] [/CENTER] [/TD] [/TR] [/TABLE] [B]DESCRIPTION[/B] This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water. Just ot be clear i am just trying to show where i found this and mean no disrespect by this at all! [/QUOTE]
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