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<blockquote data-quote="Upper_Krust" data-source="post: 5775173" data-attributes="member: 326"><p>Hello again Buugipopuu! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Actually Shapechange has a limit of 50 Hit Dice and the Astral Hydra has 115 Hit Dice...plus Shapechange is negated within Anti-magic.</p><p></p><p> </p><p></p><p>Actually the Astral Hydra gets each head to breath every 1d4 rounds, not 1d2. As regards the various [Effect] abilities, they may be slightly weaker but they are far more flexible AND remember that multiple uses stack.</p><p></p><p></p><p></p><p>For every uber-build you can create I am sure someone else could come up with a build to defeat that character.</p><p></p><p></p><p></p><p>I'd be the first to admit that the Portfolios are the weakest aspect of the book, but from your above mini-rant you seem to be contradicting yourself...you say that the Entropy portfolio has the best [Effect] ability and best Quasi-deity ability, but overall it isn't much better than the others?</p><p></p><p>Did you stop to think for one moment that with over 40 portfolios each with 20 powers (yes thats 800+ abilities folks) that maybe, just maybe, every single power wouldn't necessarily be completely equal at every level?</p><p></p><p>I mean you have already waxed lyrical about Shapechange being the best spell in the game. Are you saying all 9th-level spells are not equal and WotC, with its dozens of designers and editors and hundreds, if not thousands of playtesters messed up and made Shapechange too powerful?</p><p></p><p></p><p></p><p>Parrying is a good way to defend.</p><p></p><p></p><p></p><p>Heres the thing though, in roleplaying not everyone wants "TEH UBER". Not every power has to be the best thing ever! Did you ever stop to consider that some people may want the Thieving [Effect] just to have fun with it?</p><p></p><p>I have abilities in there that let a Rogue steal the writing from a page or snatch the colour from the eyes of a Princess. Probably not as useful to the Rogue as upgrading your Sneak Attack, but maybe a player might see that and think, thats pretty cool. Instead of "Look at how L33T I am with my Supreme Sneak Attack!"</p><p></p><p></p><p></p><p>Basically, in a nutshell, your argument is that some powers can be better than other powers. </p><p></p><p>Apparently a lone designer (me) is culpable for not getting 1300 abilities perfectly balanced is a system that transcends Level 1000 play.</p><p></p><p>BUT, if WotC with dozens of staff and thousands of playtesters can't get about 300 abilities and spells balanced for play that only goes up to Level 20 then they get your seal of approval.</p><p></p><p> </p><p></p><p>The Hulking Hurler requires 1 splat book as I recall.</p><p></p><p> </p><p></p><p>You haven't proved anything is broken in the Immortals Handbook, you have just said that some powers and abilities are better than others.</p><p></p><p>Just like feats and spells in the PHB. Some are better than others.</p><p></p><p>Absolute perfect balance wasn't attained by WotC, I feel a tad hard done by being held to a higher standard than WotC...maybe I should be flattered by that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Are there a few powers or combinations of powers in the Immortals Handbook that could be abused by power gamers - absolutely! </p><p></p><p></p><p></p><p>Are you suggesting there is zero way any character with one of the above mentioned powers can be beaten? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Answer me this, has any WotC book ever needed errata?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5775173, member: 326"] Hello again Buugipopuu! :) Actually Shapechange has a limit of 50 Hit Dice and the Astral Hydra has 115 Hit Dice...plus Shapechange is negated within Anti-magic. Actually the Astral Hydra gets each head to breath every 1d4 rounds, not 1d2. As regards the various [Effect] abilities, they may be slightly weaker but they are far more flexible AND remember that multiple uses stack. For every uber-build you can create I am sure someone else could come up with a build to defeat that character. I'd be the first to admit that the Portfolios are the weakest aspect of the book, but from your above mini-rant you seem to be contradicting yourself...you say that the Entropy portfolio has the best [Effect] ability and best Quasi-deity ability, but overall it isn't much better than the others? Did you stop to think for one moment that with over 40 portfolios each with 20 powers (yes thats 800+ abilities folks) that maybe, just maybe, every single power wouldn't necessarily be completely equal at every level? I mean you have already waxed lyrical about Shapechange being the best spell in the game. Are you saying all 9th-level spells are not equal and WotC, with its dozens of designers and editors and hundreds, if not thousands of playtesters messed up and made Shapechange too powerful? Parrying is a good way to defend. Heres the thing though, in roleplaying not everyone wants "TEH UBER". Not every power has to be the best thing ever! Did you ever stop to consider that some people may want the Thieving [Effect] just to have fun with it? I have abilities in there that let a Rogue steal the writing from a page or snatch the colour from the eyes of a Princess. Probably not as useful to the Rogue as upgrading your Sneak Attack, but maybe a player might see that and think, thats pretty cool. Instead of "Look at how L33T I am with my Supreme Sneak Attack!" Basically, in a nutshell, your argument is that some powers can be better than other powers. Apparently a lone designer (me) is culpable for not getting 1300 abilities perfectly balanced is a system that transcends Level 1000 play. BUT, if WotC with dozens of staff and thousands of playtesters can't get about 300 abilities and spells balanced for play that only goes up to Level 20 then they get your seal of approval. The Hulking Hurler requires 1 splat book as I recall. You haven't proved anything is broken in the Immortals Handbook, you have just said that some powers and abilities are better than others. Just like feats and spells in the PHB. Some are better than others. Absolute perfect balance wasn't attained by WotC, I feel a tad hard done by being held to a higher standard than WotC...maybe I should be flattered by that. :) Are there a few powers or combinations of powers in the Immortals Handbook that could be abused by power gamers - absolutely! Are you suggesting there is zero way any character with one of the above mentioned powers can be beaten? :) Answer me this, has any WotC book ever needed errata? [/QUOTE]
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