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<blockquote data-quote="Alzrius" data-source="post: 5776713" data-attributes="member: 8461"><p>Actually, you've been doing <em>half</em> of that - the other half of what I said was "instead of going on about the problems."</p><p></p><p>Beyond that, I <a href="http://ruscumag.wordpress.com/2010/10/12/rpg-design-the-illusion-of-game-balance/" target="_blank">disagree</a> with your <a href="http://ruscumag.wordpress.com/2010/10/20/the-illusion-of-game-balance-part-ii/" target="_blank">fetishization</a> of game <a href="http://ruscumag.wordpress.com/2010/11/02/game-balance-redux/" target="_blank">balance</a>. The links basically say why, but ultimately they point out that the degree of equalized power you're searching for doesn't exist in most games, let alone most RPG's (and certainly not in D&D).</p><p></p><p>You say that "A balanced game would have a large proportion of its abilities see use in the course of normal play," which is inherently impossible to prove, simply because the terms "large proportion" and "course of normal play" are virtually impossible to define. Further, by that definition, things are balanced by their frequency of use, rather than any other relative scale; given that, I'm not sure why you talk about making a lesser deity that could wipe out other lesser deities, since the issue is one of how often an ability is used, rather than its power.</p><p></p><p>All of this ignores the larger point, however - that Upper_Krust rightly notes that epic-level/divine-level play in 3.X is inherently broken, and was even before he started publishing the <em>Immortal's Handbook</em> series. Given that, he did a very good job with what he did create - it's imperfect, anyone will likely grant that, but that's part and parcel of designing for an imperfect system to begin with. Yes, he could have tightened things up more in certain places; as he noted, there are plenty of books for which that is true. You criticize the pace of his release of errata; that's just how he writes.</p><p></p><p>The IH series of books (albeit only two of them) is, ultimately, the best thing that fans of 3.X have for epic and divine D&D 3.X games, and its successes far outweigh its flaws. Hence why people enjoy it despite those flaws.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5776713, member: 8461"] Actually, you've been doing [i]half[/i] of that - the other half of what I said was "instead of going on about the problems." Beyond that, I [url=http://ruscumag.wordpress.com/2010/10/12/rpg-design-the-illusion-of-game-balance/]disagree[/url] with your [url=http://ruscumag.wordpress.com/2010/10/20/the-illusion-of-game-balance-part-ii/]fetishization[/url] of game [url=http://ruscumag.wordpress.com/2010/11/02/game-balance-redux/]balance[/url]. The links basically say why, but ultimately they point out that the degree of equalized power you're searching for doesn't exist in most games, let alone most RPG's (and certainly not in D&D). You say that "A balanced game would have a large proportion of its abilities see use in the course of normal play," which is inherently impossible to prove, simply because the terms "large proportion" and "course of normal play" are virtually impossible to define. Further, by that definition, things are balanced by their frequency of use, rather than any other relative scale; given that, I'm not sure why you talk about making a lesser deity that could wipe out other lesser deities, since the issue is one of how often an ability is used, rather than its power. All of this ignores the larger point, however - that Upper_Krust rightly notes that epic-level/divine-level play in 3.X is inherently broken, and was even before he started publishing the [i]Immortal's Handbook[/i] series. Given that, he did a very good job with what he did create - it's imperfect, anyone will likely grant that, but that's part and parcel of designing for an imperfect system to begin with. Yes, he could have tightened things up more in certain places; as he noted, there are plenty of books for which that is true. You criticize the pace of his release of errata; that's just how he writes. The IH series of books (albeit only two of them) is, ultimately, the best thing that fans of 3.X have for epic and divine D&D 3.X games, and its successes far outweigh its flaws. Hence why people enjoy it despite those flaws. [/QUOTE]
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