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<blockquote data-quote="Buugipopuu" data-source="post: 5777310" data-attributes="member: 41173"><p>No, he said it was "wonderfully balanced", and then back pedalled to use a definition of "wonderful" that doesn't actually exist.</p><p></p><p></p><p></p><p>No, no he didn't. At best, the IH is salvageable. I know, because I've DMed games using it. Without a DM being very heavy handed with restrictions on people's builds, it's almost impossible to get four players making characters that can adventure with each other. This is an effect I've actually observed, you can't claim it doesn't exist.</p><p></p><p></p><p></p><p>So, what experience do you have playing with the IH that makes you think your opinion is worth more? How many games? At what levels and with how many players?</p><p></p><p></p><p></p><p>Go and look in the other IH thread on this forum. Just by implementing those houserules you improve on the IH considerably.</p><p></p><p></p><p></p><p>I have no interest in reading the entire forum looking for evidence that you allege exists. Please link to posts from people who claim that they've played a game using the IH with no house rules that ended with all players being approximately equal in power.</p><p></p><p></p><p></p><p>I've played both vanilla 3.5 and IH games. There were far more broken builds in the latter than the former. If you have evidence to the contrary, please post it.</p><p></p><p></p><p></p><p>You see, you actively have to try to break 3.5 with things like Pun-Pun. If you tell two people to make non-casting characters for a core 3.5 game and they don't communicate with each other, chances are they'll arrive at the table with roughly equivalent characters. Do the same with the IH and chances are one character will be on such a different level to the other that he may as well be a 1st level commoner for all he's going to accomplish. The IH is sufficiently unstable that players will probably break it without even trying. And bad characters are an absolute standard. I've seen people come up with primary melee characters who can't hit their own AC, or battlefield control casters whose save DCs are utterly inadequate to even challenge monsters of their level, let alone NPCs. Characters that rely on energy damage, sneak attack or illusions but have no methods of penetrating the omnipresent immunities to said abilities. Making an entirely useless character is a likely outcome of a person making a character with the IH rules for the first time.</p><p></p><p></p><p></p><p>I paid money for a product he never finished. He does owe me something.</p><p></p><p></p><p></p><p>I'd say that a book with placeholder art, abilities that don't do anything, abilities that refers to templates that haven't been written up due to being in cancelled products, and was originally going to contain the statistics of various characters and monsters which were shifted into another product, which was subsequently cancelled is unfinished.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5777310, member: 41173"] No, he said it was "wonderfully balanced", and then back pedalled to use a definition of "wonderful" that doesn't actually exist. No, no he didn't. At best, the IH is salvageable. I know, because I've DMed games using it. Without a DM being very heavy handed with restrictions on people's builds, it's almost impossible to get four players making characters that can adventure with each other. This is an effect I've actually observed, you can't claim it doesn't exist. So, what experience do you have playing with the IH that makes you think your opinion is worth more? How many games? At what levels and with how many players? Go and look in the other IH thread on this forum. Just by implementing those houserules you improve on the IH considerably. I have no interest in reading the entire forum looking for evidence that you allege exists. Please link to posts from people who claim that they've played a game using the IH with no house rules that ended with all players being approximately equal in power. I've played both vanilla 3.5 and IH games. There were far more broken builds in the latter than the former. If you have evidence to the contrary, please post it. You see, you actively have to try to break 3.5 with things like Pun-Pun. If you tell two people to make non-casting characters for a core 3.5 game and they don't communicate with each other, chances are they'll arrive at the table with roughly equivalent characters. Do the same with the IH and chances are one character will be on such a different level to the other that he may as well be a 1st level commoner for all he's going to accomplish. The IH is sufficiently unstable that players will probably break it without even trying. And bad characters are an absolute standard. I've seen people come up with primary melee characters who can't hit their own AC, or battlefield control casters whose save DCs are utterly inadequate to even challenge monsters of their level, let alone NPCs. Characters that rely on energy damage, sneak attack or illusions but have no methods of penetrating the omnipresent immunities to said abilities. Making an entirely useless character is a likely outcome of a person making a character with the IH rules for the first time. I paid money for a product he never finished. He does owe me something. I'd say that a book with placeholder art, abilities that don't do anything, abilities that refers to templates that haven't been written up due to being in cancelled products, and was originally going to contain the statistics of various characters and monsters which were shifted into another product, which was subsequently cancelled is unfinished. [/QUOTE]
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