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<blockquote data-quote="Upper_Krust" data-source="post: 5777385" data-attributes="member: 326"><p>Hey Buugipopuu! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>If you list everything (you have found) 'broken' in Ascension I'll update it and release the new version. Can't say fairer than that.</strong></p><p></p><p>However, by 'list' I mean an actual list.</p><p></p><p>Like...</p><p></p><p>1. Shapechange: Problem is...etc. </p><p>2. Entropy Portfolio: Problem is...etc.</p><p></p><p>I have looked at the wall of text in some of your paragraphs below and it really just looks a quagmire.</p><p></p><p></p><p></p><p>I think that, while numerically fairly weak, its the abuse of Shapechange thats really the problem here.</p><p></p><p></p><p></p><p>Sorry I thought that it was common sense you had to actually encounter a monster before you could shapechange into one. How did you imagine a wizard (or character with shapechange) knew what to shapechange into?</p><p></p><p></p><p></p><p>Up to Level 100 individual powers and abilities are about as balanced as the core rules or epic level handbook (allowing for greater potential min-maxing of course).</p><p></p><p></p><p></p><p>Actually I just looked over Ascension and on the Divine Ability table it lists Shapechange as requiring Wildshape 5/day. Thus it should only be available to Druids. Unfortunately, in the entry for that Divine Ability the wildshape thing is not mentioned under the Prerequistes.</p><p></p><p></p><p></p><p>I disagree. I don't think the monsters (and lets be honest we are talking about my Epic Bestiary here) are designed in the power gamer tradition. They are given a flat Challenge Rating so that typical campaigns will base their threat level on that.</p><p></p><p></p><p></p><p>No, I'm saying that if you take only combat feats you'll be better in combat than someone who has taken skill feats and so forth.</p><p></p><p>But I'd rather not force people into becoming power gamers.</p><p></p><p>.</p><p></p><p>So one combination of four different powers is better than another combination of four different powers. If I choose 4 random feats from the PHB will they be as useful as someone choosing 4 combat feats from the PHB? No, of course not.</p><p></p><p></p><p></p><p>So in your opinion, every feat, divine ability and so on MUST give a combat advantage or its worthless? Can we not have feats or abilities that are just for fun? That just let you do some cool roleplaying stuff?</p><p></p><p></p><p></p><p>First fight against who? Not the monsters for one thing. Maybe the first fight on min-maxed versus boards.</p><p></p><p></p><p></p><p>Exactly, some feats and abilities and spells DON'T NEED TO BE USEFUL IN COMBAT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Why should the Immortals Handbook be judged by higher standards than the core rules? As I said before, I'm flattered by it, but it seems a bit out of place.</p><p></p><p></p><p></p><p>I get the impression that the last thing you are concerned about is overshadowing 'underpowered members of the party'. </p><p></p><p></p><p></p><p>Simply because I don't wear the power-gamer tinted glasses that you do. There is game balance and then there is power-game balance. I'm only going for game balance.</p><p></p><p> </p><p></p><p>...but fun.</p><p></p><p> </p><p></p><p>Sweatborn means you don't have to run around pregnant for 9 months. </p><p></p><p> </p><p></p><p>Hmmm. Maybe 1 foot of lead, adamantine etc. 10 feet of (other) metals, 100 feet of stone and 300 feet of wood/earth. That would mean you could casually see through most walls, but you'd need to concentrate to see through lead-lined walls or really far through the Earth.</p><p></p><p> </p><p></p><p>Surely this is useful when you get attacked by mobs of weaker creatures? I mean I understand its not much use against beings more powerful than your character, but it is still useful.</p><p></p><p> </p><p></p><p>Same answer as for Weaponbreaking.</p><p></p><p></p><p></p><p>I should probably have made it 5 + divine rank, rather than just divine rank.</p><p></p><p> </p><p></p><p>Heavenly body is an AC bonus, Weapon Depreciation gives an AC bonus (effectively) AND reduces enemy damage.</p><p></p><p> </p><p></p><p>It is a bit vague, apologies for that. Its meant to let you stack spells on top of arrows (or any missile weapons). So for instance you could shoot an arrow and it will explode like a fireball etc.</p><p></p><p> </p><p></p><p>It should auto. stop one spell per round.</p><p></p><p> </p><p></p><p>Its not meant to be a combat 'take down' of the BBEG. Its more of a Roleplaying ability.</p><p></p><p></p><p></p><p>In my experience, vorpal weapons are quite popular at epic levels.</p><p></p><p></p><p></p><p>You would still be hasted in Anti-magic.</p><p></p><p><strong>*SNIP*Actually thats as far as I am going. If you reformat the wall of text into an actual list then I'll go over everything. But that wall of text is just killing me here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p></p><p></p><p></p><p>I still think the game is well balanced with only 1 cosmic in play. I think the big trouble starts when multiple cosmic abilities start to come into play.</p><p></p><p></p><p></p><p>Divine Abilities are worth more than feats. Thus any swing in disparity will be greater.</p><p></p><p></p><p></p><p>Its not unbalanced up to Level 200 unless you start power gaming for TEH L33T character builds.</p><p></p><p></p><p></p><p>You punch them.</p><p></p><p>...you know that Nullification only works on feats don't you? It doesn't work on Divine Abilities...or Magic Items...etc.</p><p></p><p> </p><p></p><p>...you could have always just asked me, you know, like TrueSpade did. You don't have to bottle it all up, that way leads to the dark side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As stated above, if you compile a list of the (specific) problems, I'll fix them all and rerelease a new version of Ascension.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5777385, member: 326"] Hey Buugipopuu! :) [B]If you list everything (you have found) 'broken' in Ascension I'll update it and release the new version. Can't say fairer than that.[/B] However, by 'list' I mean an actual list. Like... 1. Shapechange: Problem is...etc. 2. Entropy Portfolio: Problem is...etc. I have looked at the wall of text in some of your paragraphs below and it really just looks a quagmire. I think that, while numerically fairly weak, its the abuse of Shapechange thats really the problem here. Sorry I thought that it was common sense you had to actually encounter a monster before you could shapechange into one. How did you imagine a wizard (or character with shapechange) knew what to shapechange into? Up to Level 100 individual powers and abilities are about as balanced as the core rules or epic level handbook (allowing for greater potential min-maxing of course). Actually I just looked over Ascension and on the Divine Ability table it lists Shapechange as requiring Wildshape 5/day. Thus it should only be available to Druids. Unfortunately, in the entry for that Divine Ability the wildshape thing is not mentioned under the Prerequistes. I disagree. I don't think the monsters (and lets be honest we are talking about my Epic Bestiary here) are designed in the power gamer tradition. They are given a flat Challenge Rating so that typical campaigns will base their threat level on that. No, I'm saying that if you take only combat feats you'll be better in combat than someone who has taken skill feats and so forth. But I'd rather not force people into becoming power gamers. . So one combination of four different powers is better than another combination of four different powers. If I choose 4 random feats from the PHB will they be as useful as someone choosing 4 combat feats from the PHB? No, of course not. So in your opinion, every feat, divine ability and so on MUST give a combat advantage or its worthless? Can we not have feats or abilities that are just for fun? That just let you do some cool roleplaying stuff? First fight against who? Not the monsters for one thing. Maybe the first fight on min-maxed versus boards. Exactly, some feats and abilities and spells DON'T NEED TO BE USEFUL IN COMBAT! :D Why should the Immortals Handbook be judged by higher standards than the core rules? As I said before, I'm flattered by it, but it seems a bit out of place. I get the impression that the last thing you are concerned about is overshadowing 'underpowered members of the party'. Simply because I don't wear the power-gamer tinted glasses that you do. There is game balance and then there is power-game balance. I'm only going for game balance. ...but fun. Sweatborn means you don't have to run around pregnant for 9 months. Hmmm. Maybe 1 foot of lead, adamantine etc. 10 feet of (other) metals, 100 feet of stone and 300 feet of wood/earth. That would mean you could casually see through most walls, but you'd need to concentrate to see through lead-lined walls or really far through the Earth. Surely this is useful when you get attacked by mobs of weaker creatures? I mean I understand its not much use against beings more powerful than your character, but it is still useful. Same answer as for Weaponbreaking. I should probably have made it 5 + divine rank, rather than just divine rank. Heavenly body is an AC bonus, Weapon Depreciation gives an AC bonus (effectively) AND reduces enemy damage. It is a bit vague, apologies for that. Its meant to let you stack spells on top of arrows (or any missile weapons). So for instance you could shoot an arrow and it will explode like a fireball etc. It should auto. stop one spell per round. Its not meant to be a combat 'take down' of the BBEG. Its more of a Roleplaying ability. In my experience, vorpal weapons are quite popular at epic levels. You would still be hasted in Anti-magic. [B]*SNIP*Actually thats as far as I am going. If you reformat the wall of text into an actual list then I'll go over everything. But that wall of text is just killing me here. :D[/B] I still think the game is well balanced with only 1 cosmic in play. I think the big trouble starts when multiple cosmic abilities start to come into play. Divine Abilities are worth more than feats. Thus any swing in disparity will be greater. Its not unbalanced up to Level 200 unless you start power gaming for TEH L33T character builds. You punch them. ...you know that Nullification only works on feats don't you? It doesn't work on Divine Abilities...or Magic Items...etc. ...you could have always just asked me, you know, like TrueSpade did. You don't have to bottle it all up, that way leads to the dark side. :) As stated above, if you compile a list of the (specific) problems, I'll fix them all and rerelease a new version of Ascension. [/QUOTE]
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