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<blockquote data-quote="Upper_Krust" data-source="post: 5778314" data-attributes="member: 326"><p>Howdy Buugi! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Did you ever stop to think how errata actually happens? People report errors and then the company fixes them.</p><p></p><p>...and didn't you already claim you have fixed all the alleged problems in the book (or something like that) in another thread. So you'd really only just have to link me to these posts.</p><p></p><p></p><p></p><p>Wrong again. I'm only asking you to list the problems you have found. I would be the one actually fixing them.</p><p></p><p></p><p></p><p>Its clear that Shapechange is an exploitable loophole in the game. You yourself have already claimed to have banned it in your game.</p><p></p><p></p><p></p><p>LOL. You know Mike Mearls would probably disagree with you on the role of the DM.</p><p></p><p><a href="http://www.escapistmagazine.com/articles/view/features/9294-The-State-of-Dungeons-Dragons-Future" target="_blank">The Escapist :</a></p><p></p><p></p><p></p><p>Its as well balanced as any WotC product with the caveat that obviously higher level games can suffer greater abuse at the hands of power gamers.</p><p></p><p></p><p></p><p>Never said it was your fault. Simply that you need to be realistic about what can be achieved by a lone designer when EVERY WotC book with dozens of staff still needs errata.</p><p></p><p></p><p></p><p>I never insulted roll-players. I'm more of a tactical roll-player than roleplayer myself. I simply pointed out that not everyone is a roll-player and therefore not every feat and ability must be about combat.</p><p></p><p></p><p></p><p>Just because you have no use for it doesn't mean someone else won't.</p><p></p><p></p><p></p><p>Good example of why I abandoned 3rd Edition for 4th. Much better system.</p><p></p><p>But your friend could just as easily have been killed immediately by a save or die spell.</p><p></p><p></p><p></p><p>Its called roleplaying.</p><p></p><p></p><p></p><p>As balanced as the core rules taking into consideration that the higher you ascend the more prone to power gaming the game becomes.</p><p></p><p></p><p></p><p>If a power gamer wants to abuse the system they will do so. If WotC can't stop power gamers abusing levels 1-20, why should I be responsible for stopping them across levels 21-1000?</p><p></p><p>If two of your players are power gamers and the other two are not (or whatever) then the disparity will be augmented by playing higher and higher levels. Those are simply the facts.</p><p></p><p></p><p></p><p>Point me in the direction of an RPG book with perfect balance then.</p><p></p><p></p><p></p><p>It has a mechanical effect, it just doesn't have a combat effect. You are only interested in combat. Other gamers might be interested in things other than combat.</p><p></p><p></p><p></p><p>The egg still needs to be looked after. With sweatborn (actually taken from Grreek Mythology just to clarify) the offspring is born immediately.</p><p></p><p></p><p></p><p>I simply gave people the option, they are not forced to choose it.</p><p> </p><p></p><p></p><p>I disagree. Taking iterative attacks and multiple assailants that could amount to quite a lot of damage...then again you seem to prefer more powerful lone targets to multiple weaker assailants so maybe its benefits would be lost on you.</p><p></p><p></p><p></p><p>Any you can cast.</p><p></p><p> </p><p></p><p>No. The spell effect occurs where the missile strikes.</p><p></p><p> </p><p></p><p>Yes and no (AoO).</p><p></p><p> </p><p></p><p>No.</p><p></p><p> </p><p></p><p>An area spell might still affect the target.</p><p></p><p> </p><p></p><p>The missile is the attack roll.</p><p></p><p> </p><p></p><p>There is none.</p><p></p><p> </p><p></p><p>The same as firing the missile.</p><p></p><p> </p><p></p><p>Yes.</p><p></p><p> </p><p></p><p>No.</p><p></p><p> </p><p></p><p>No.</p><p></p><p> </p><p></p><p>Its easier to revise something than create it from scratch.</p><p></p><p></p><p></p><p>I suspect its a very small percentage. But feel free to exaggerate with "so many".</p><p></p><p></p><p></p><p>Don't take the ability then. Not everyone will have the build you suggest in place and thus they might want to take this ability.</p><p></p><p></p><p></p><p>So Craft Rod is a better combat feat than Combat Expertise?</p><p></p><p></p><p></p><p>There are 500+ Feats, Divine Abilities and so forth</p><p>There are 800+ Portfolio powers</p><p></p><p>The PHB has about 100+ Feats</p><p>The PHB has about 300+ Spells</p><p></p><p>Then go check the contents page of the PHB and see how many staff worked on that book AND IT STILL needed errata.</p><p></p><p></p><p></p><p>I disagree. Blinding Speed only works for 5 rounds per day. Quickness lets you act hasted all the time.</p><p></p><p></p><p></p><p>If the opposite was true then the game would become more balanced the higher you ascended. Obviously that isn't the case. Ergo, you are wrong.</p><p></p><p></p><p></p><p>I mean the disparity in power between Divine Abilities (even if to the same percentage) will make a bigger difference than the disparity in power between feats.</p><p></p><p></p><p></p><p>I fail to see what the issue is then.</p><p></p><p>1. You have 2 power gamer players and 3-4 who don't power game.</p><p>2. The greater the complexity (sum of parts) of an RPG, the greater potential for power gamers to exploit the game. Epic/Immortal level 3E has the greatest sum of parts of any RPG (AFAIK).</p><p>3. Ergo, the 2 power gamers, left unchecked, will have by far the most powerful characters.</p><p></p><p>Its almost like you are putting your hand into a fire and getting confused because you are getting burnt.</p><p></p><p> </p><p></p><p>The ability only negates feats, not Divine Abilities (which is why there is a seperate cosmic version which does negate Divine Abilities). Neither does it negate class features.</p><p></p><p> </p><p></p><p>Good for you.</p><p></p><p></p><p></p><p>Wrong in what way? That I didn't achieve the literally impossible and make the book 100% balanced. Standards which no RPG has ever attained.</p><p></p><p>Wrong that there are some spelling/editing mistakes even though WotC with dozens of staff always has spelling/editing mistakes.</p><p></p><p>Feel free to explain exactly where I went wrong?</p><p></p><p></p><p></p><p>I know, I like it too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5778314, member: 326"] Howdy Buugi! :) Did you ever stop to think how errata actually happens? People report errors and then the company fixes them. ...and didn't you already claim you have fixed all the alleged problems in the book (or something like that) in another thread. So you'd really only just have to link me to these posts. Wrong again. I'm only asking you to list the problems you have found. I would be the one actually fixing them. Its clear that Shapechange is an exploitable loophole in the game. You yourself have already claimed to have banned it in your game. LOL. You know Mike Mearls would probably disagree with you on the role of the DM. [url=http://www.escapistmagazine.com/articles/view/features/9294-The-State-of-Dungeons-Dragons-Future]The Escapist :[/url] Its as well balanced as any WotC product with the caveat that obviously higher level games can suffer greater abuse at the hands of power gamers. Never said it was your fault. Simply that you need to be realistic about what can be achieved by a lone designer when EVERY WotC book with dozens of staff still needs errata. I never insulted roll-players. I'm more of a tactical roll-player than roleplayer myself. I simply pointed out that not everyone is a roll-player and therefore not every feat and ability must be about combat. Just because you have no use for it doesn't mean someone else won't. Good example of why I abandoned 3rd Edition for 4th. Much better system. But your friend could just as easily have been killed immediately by a save or die spell. Its called roleplaying. As balanced as the core rules taking into consideration that the higher you ascend the more prone to power gaming the game becomes. If a power gamer wants to abuse the system they will do so. If WotC can't stop power gamers abusing levels 1-20, why should I be responsible for stopping them across levels 21-1000? If two of your players are power gamers and the other two are not (or whatever) then the disparity will be augmented by playing higher and higher levels. Those are simply the facts. Point me in the direction of an RPG book with perfect balance then. It has a mechanical effect, it just doesn't have a combat effect. You are only interested in combat. Other gamers might be interested in things other than combat. The egg still needs to be looked after. With sweatborn (actually taken from Grreek Mythology just to clarify) the offspring is born immediately. I simply gave people the option, they are not forced to choose it. I disagree. Taking iterative attacks and multiple assailants that could amount to quite a lot of damage...then again you seem to prefer more powerful lone targets to multiple weaker assailants so maybe its benefits would be lost on you. Any you can cast. No. The spell effect occurs where the missile strikes. Yes and no (AoO). No. An area spell might still affect the target. The missile is the attack roll. There is none. The same as firing the missile. Yes. No. No. Its easier to revise something than create it from scratch. I suspect its a very small percentage. But feel free to exaggerate with "so many". Don't take the ability then. Not everyone will have the build you suggest in place and thus they might want to take this ability. So Craft Rod is a better combat feat than Combat Expertise? There are 500+ Feats, Divine Abilities and so forth There are 800+ Portfolio powers The PHB has about 100+ Feats The PHB has about 300+ Spells Then go check the contents page of the PHB and see how many staff worked on that book AND IT STILL needed errata. I disagree. Blinding Speed only works for 5 rounds per day. Quickness lets you act hasted all the time. If the opposite was true then the game would become more balanced the higher you ascended. Obviously that isn't the case. Ergo, you are wrong. I mean the disparity in power between Divine Abilities (even if to the same percentage) will make a bigger difference than the disparity in power between feats. I fail to see what the issue is then. 1. You have 2 power gamer players and 3-4 who don't power game. 2. The greater the complexity (sum of parts) of an RPG, the greater potential for power gamers to exploit the game. Epic/Immortal level 3E has the greatest sum of parts of any RPG (AFAIK). 3. Ergo, the 2 power gamers, left unchecked, will have by far the most powerful characters. Its almost like you are putting your hand into a fire and getting confused because you are getting burnt. The ability only negates feats, not Divine Abilities (which is why there is a seperate cosmic version which does negate Divine Abilities). Neither does it negate class features. Good for you. Wrong in what way? That I didn't achieve the literally impossible and make the book 100% balanced. Standards which no RPG has ever attained. Wrong that there are some spelling/editing mistakes even though WotC with dozens of staff always has spelling/editing mistakes. Feel free to explain exactly where I went wrong? I know, I like it too. :) [/QUOTE]
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