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<blockquote data-quote="Kunimatyu" data-source="post: 3301254" data-attributes="member: 22057"><p>Q: "First, how generic is True20? Can it be used for any sort of fantasy-style campaign, or is there a lot of Blue Rose elements in it?"</p><p></p><p>A: True20 is nicely generic -- I've seen it used for Cthulhu, Pirates of the Carribbean, standard fantasy, and scifi.</p><p></p><p>Q: "Second, how exchangeable are the mechanics between True20 & D&D (esp. if you use the generic classes from UA, which IIRC are used in True20)?"</p><p></p><p>A: If you use the generic classes, very very exchangeable - nearly every feat or class/PrC ability can be converted to a True20 feat.</p><p></p><p>Q: "Third, how much stuff does True20 cover for fantasy campaigns? Would it require a lot of work to stat up items, creatures, or the like that the books don't cover?"</p><p></p><p>A: The True20 Bestiary covers most all of your standard D&D critters, and there are simple rules for converting creatures in the Bestiary as well. I find that converting a creature takes less time than statting up a multilevel NPC in D&D, if that's a decent guideline.(Making a new creature in True20 s so quick that making D&D statblocks makes me cry now.)</p><p></p><p>Items are handled in Liber Artifactorum(which is 3rd party I think), but True20 does not require your players to have magic items unless you want them to have some.</p><p></p><p>Q: "Fourth, how much of an investment am I looking at to get all of the True20 books I'll need for a fantasy campaign? "</p><p></p><p>A: Assuming no Amazon discounts, $35 for the core rulebook and $30 for the Bestiary. Both can be purchased as PDFs for a substantial discount, and the pocket player's guide is around $15, I think.</p><p></p><p>Hope that helps! I've enjoyed True20 immensely -- I've found it handles sword-and-sorcery in particular way better than D&D does.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3301254, member: 22057"] Q: "First, how generic is True20? Can it be used for any sort of fantasy-style campaign, or is there a lot of Blue Rose elements in it?" A: True20 is nicely generic -- I've seen it used for Cthulhu, Pirates of the Carribbean, standard fantasy, and scifi. Q: "Second, how exchangeable are the mechanics between True20 & D&D (esp. if you use the generic classes from UA, which IIRC are used in True20)?" A: If you use the generic classes, very very exchangeable - nearly every feat or class/PrC ability can be converted to a True20 feat. Q: "Third, how much stuff does True20 cover for fantasy campaigns? Would it require a lot of work to stat up items, creatures, or the like that the books don't cover?" A: The True20 Bestiary covers most all of your standard D&D critters, and there are simple rules for converting creatures in the Bestiary as well. I find that converting a creature takes less time than statting up a multilevel NPC in D&D, if that's a decent guideline.(Making a new creature in True20 s so quick that making D&D statblocks makes me cry now.) Items are handled in Liber Artifactorum(which is 3rd party I think), but True20 does not require your players to have magic items unless you want them to have some. Q: "Fourth, how much of an investment am I looking at to get all of the True20 books I'll need for a fantasy campaign? " A: Assuming no Amazon discounts, $35 for the core rulebook and $30 for the Bestiary. Both can be purchased as PDFs for a substantial discount, and the pocket player's guide is around $15, I think. Hope that helps! I've enjoyed True20 immensely -- I've found it handles sword-and-sorcery in particular way better than D&D does. [/QUOTE]
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