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<blockquote data-quote="WayneLigon" data-source="post: 3308514" data-attributes="member: 3649"><p>It is very generic, as in 'can handle fantasy, science fiction, modern day', etc. There are no specific Blue Rose elements save the basic rules system. It retains Blue Roses' arcana list; there are no lists of spells, 'just' the various arcana powers. There is another spell system in True Sorcery. I've heard mixed reviews about that; the most common complaint is that the various spell creation DC's are way too high. </p><p></p><p></p><p></p><p>Same enough that you will be comfortable, difffernt enough to trip you up occassionally. The biggest difference is combat: Instead of hit points, you have a Toughness Save. Your Toughness Save is your Con plus any Armor modifiers (armor stops damage in True20, not makes you harder to hit). If you blow your Toughness Save - and depending on how badly you blow it - you incurr certain Conditions. Dead is a Condition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Each failed Toughness Save makes it more likely you'll fail subsequent ones until you're healed. </p><p></p><p></p><p></p><p>I think the basic book gives you enough to work with in this light, especially since you already know D&D. The conversions shouldn't be that hard to handle. </p><p></p><p></p><p></p><p>I'd consider the basic book to be good enough. You get the rules plus four settings (One fantasy, one space, one mecha, one modern conspiracy) that show you how the basic rules can be twisted and prodded. The Beastiary could be helpful but not nessesary. There is also another book that gives Paths (where they give you progressions for each level) for many of the D&D classes so you can see how to replicate a barbarian, assassin, fighter, etc.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3308514, member: 3649"] It is very generic, as in 'can handle fantasy, science fiction, modern day', etc. There are no specific Blue Rose elements save the basic rules system. It retains Blue Roses' arcana list; there are no lists of spells, 'just' the various arcana powers. There is another spell system in True Sorcery. I've heard mixed reviews about that; the most common complaint is that the various spell creation DC's are way too high. Same enough that you will be comfortable, difffernt enough to trip you up occassionally. The biggest difference is combat: Instead of hit points, you have a Toughness Save. Your Toughness Save is your Con plus any Armor modifiers (armor stops damage in True20, not makes you harder to hit). If you blow your Toughness Save - and depending on how badly you blow it - you incurr certain Conditions. Dead is a Condition. :) Each failed Toughness Save makes it more likely you'll fail subsequent ones until you're healed. I think the basic book gives you enough to work with in this light, especially since you already know D&D. The conversions shouldn't be that hard to handle. I'd consider the basic book to be good enough. You get the rules plus four settings (One fantasy, one space, one mecha, one modern conspiracy) that show you how the basic rules can be twisted and prodded. The Beastiary could be helpful but not nessesary. There is also another book that gives Paths (where they give you progressions for each level) for many of the D&D classes so you can see how to replicate a barbarian, assassin, fighter, etc. [/QUOTE]
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