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<blockquote data-quote="Magus_Jerel" data-source="post: 150059" data-attributes="member: 3940"><p>1. yes, as the spell has no specific target</p><p></p><p>2. within range of your current position</p><p></p><p>3. this is a free action, but see "limits on free actions"</p><p></p><p>4. If you did this - they wouldn't be illusory. All vocal sound you make with your voice is not of necessity automatically redirected to another location within range.</p><p></p><p>5. Verbalized spell components are actual sound - not illusionary - see part 4. However, there is nothing that prevents you from making it seem such that the sound comes from 2 places "at once" - thus potentially confusing an opponent attempting to track you by sound alone. (IMC you do this by having the spell mimic your exact speech as a program)</p><p></p><p>6. not unless they realize exactly what the spell is - ie make the spellcraft check to identify exactly what is going on. Then they might know you are close by. In this particular case, the character is able to "observe the spell in operation" sufficently enough to know exactly what is going on.</p><p></p><p>If in a crowd - they cannot necessarily identify you as the caster. There is language similar to this concerning charm spells; namely that if the character makes their save, they know that they have been subjected to magic - but cannot necessarily identify the source.</p><p></p><p>- extraneous note - with charm spells, a character might be able to note that someone was acting abnormally (sense motive skill) but they would have to be suspicious in the first place...</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 150059, member: 3940"] 1. yes, as the spell has no specific target 2. within range of your current position 3. this is a free action, but see "limits on free actions" 4. If you did this - they wouldn't be illusory. All vocal sound you make with your voice is not of necessity automatically redirected to another location within range. 5. Verbalized spell components are actual sound - not illusionary - see part 4. However, there is nothing that prevents you from making it seem such that the sound comes from 2 places "at once" - thus potentially confusing an opponent attempting to track you by sound alone. (IMC you do this by having the spell mimic your exact speech as a program) 6. not unless they realize exactly what the spell is - ie make the spellcraft check to identify exactly what is going on. Then they might know you are close by. In this particular case, the character is able to "observe the spell in operation" sufficently enough to know exactly what is going on. If in a crowd - they cannot necessarily identify you as the caster. There is language similar to this concerning charm spells; namely that if the character makes their save, they know that they have been subjected to magic - but cannot necessarily identify the source. - extraneous note - with charm spells, a character might be able to note that someone was acting abnormally (sense motive skill) but they would have to be suspicious in the first place... [/QUOTE]
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