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Questions about very "low" level adventures.
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<blockquote data-quote="Wraith Form" data-source="post: 1260373" data-attributes="member: 10789"><p>As soon as I saw the haunted house idea pop up, I was going to suggest a "twist" on the Scobby theme--have the thieves disturb a real haunted house. </p><p> </p><p> You can have a double-pronged plot: help the ghost by putting it to rest (you won't want the ghost to be attacking your low-level commoner PCs), and also expose greedy Old Man Johnson (that dirty, rotten scoundrel). </p><p> </p><p> You can play up the "eerie" aspect of the ghost, but also lay the sob-story aspect on thick so that the ghost is a sympathetic NPC that the players <strong><em>want</em></strong> to help. Especially if Johnson was actually the one that disturbed the ghost in the first place and brought it out of it's "hibernation".....</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 1260373, member: 10789"] As soon as I saw the haunted house idea pop up, I was going to suggest a "twist" on the Scobby theme--have the thieves disturb a real haunted house. You can have a double-pronged plot: help the ghost by putting it to rest (you won't want the ghost to be attacking your low-level commoner PCs), and also expose greedy Old Man Johnson (that dirty, rotten scoundrel). You can play up the "eerie" aspect of the ghost, but also lay the sob-story aspect on thick so that the ghost is a sympathetic NPC that the players [b][i]want[/i][/b] to help. Especially if Johnson was actually the one that disturbed the ghost in the first place and brought it out of it's "hibernation"..... [/QUOTE]
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