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Questions about very "low" level adventures.
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<blockquote data-quote="Death_Jester" data-source="post: 1260880" data-attributes="member: 2156"><p>Thanks for the feedback guys. This haunted house is starting to really seem like a hot bed of activity. I really like the cow wandering off bit too because it is just so mundane that it could happen anytime and it's an easy hook to get the players into the game. </p><p></p><p>I can see the one player coming home and the rest of the players coming to meet him so they can see a bard. Then he discovers that 'ole mesiru' a cranky older cow has gone missing and the party has to track it down. The fun starts from there as the players rush against time to find the cow and not get to messed up to see the bard. </p><p></p><p>Excellently done guys you have my imagination working, wonderful. </p><p>I would ask what would you do with a character's parents splitting up?</p><p></p><p>The end of the low level game will be that they get into a forgotten dungeon near their homelands. By that time they should be apprentice level adventurers and ready to take on the world, or so they think. What they will not realize is that imprisoned in the dungeon is a minor demon that will become the main bad guy in the first arch of the story. I would like to keep him around till about level three or four and lead into the second arch of the game. Any ideas about leading up to it or special things that you would want to see if you were the players in that situation? The players will not know what they are doing as I intend to keep things a secret till they break the seal that binds the demon then all hells gonna break loose.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1260880, member: 2156"] Thanks for the feedback guys. This haunted house is starting to really seem like a hot bed of activity. I really like the cow wandering off bit too because it is just so mundane that it could happen anytime and it's an easy hook to get the players into the game. I can see the one player coming home and the rest of the players coming to meet him so they can see a bard. Then he discovers that 'ole mesiru' a cranky older cow has gone missing and the party has to track it down. The fun starts from there as the players rush against time to find the cow and not get to messed up to see the bard. Excellently done guys you have my imagination working, wonderful. I would ask what would you do with a character's parents splitting up? The end of the low level game will be that they get into a forgotten dungeon near their homelands. By that time they should be apprentice level adventurers and ready to take on the world, or so they think. What they will not realize is that imprisoned in the dungeon is a minor demon that will become the main bad guy in the first arch of the story. I would like to keep him around till about level three or four and lead into the second arch of the game. Any ideas about leading up to it or special things that you would want to see if you were the players in that situation? The players will not know what they are doing as I intend to keep things a secret till they break the seal that binds the demon then all hells gonna break loose. [/QUOTE]
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