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Questions about very "low" level adventures.
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<blockquote data-quote="Death_Jester" data-source="post: 1261660" data-attributes="member: 2156"><p>The demon Idea is really just a thing I threw out there for consideration. The full Idea is that the guy they run across is a half-fiend that is been imprisoned for a long time. The time alone has eroded his sanity to the point where he thinks he is the God of death. He even goes so far as to call himself Pale-Horse.</p><p></p><p>I needed something that could be trapped for a long while and not need to eat. Not only that you can trap a demon with a spell and leave them to be found again later. If you have any other suggestions for a bad guy that you can just leave abandoned some place for a few centuries please let me know, that is other then undead that is. I don't really want to go with the undead this early in the game. </p><p></p><p>I know what you mean by demons being sort of tired as a villain option but there is just so many good sources books and stuff for them. Heck, they are just as flexible as players anymore and that makes them great options as big bad guys, just because you can do so much fun stuff to make them non-standard. Not only that with the book of Vile Darkness they really have some great henchmen and the like. </p><p></p><p>For now however I will be focusing on the very low level adventures in order to build a team that will role-play together. Once I build a team and have them invested in each other the game will take on the feeling I want. Then I will unleash the real threats and see if they can weather the storm. </p><p></p><p>Also if anyone can think of some good team building kind of scenarios please post them here. I really want these characters to like each other and work together rather then just be a group of lone wolf types. I figure that starting the games at such a low level they will have no option but to work together in order to survive but they may need something more. </p><p></p><p>As before thanks Spatz' and Nifft for the information. I always try to be sensitive to the players’ wishes as one is my wife and another is her best friend and manager. Having two women in your game will make you appreciate how you portray women in gaming situations let me tell you. </p><p></p><p>So once again any help you can provide would be appreciated.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1261660, member: 2156"] The demon Idea is really just a thing I threw out there for consideration. The full Idea is that the guy they run across is a half-fiend that is been imprisoned for a long time. The time alone has eroded his sanity to the point where he thinks he is the God of death. He even goes so far as to call himself Pale-Horse. I needed something that could be trapped for a long while and not need to eat. Not only that you can trap a demon with a spell and leave them to be found again later. If you have any other suggestions for a bad guy that you can just leave abandoned some place for a few centuries please let me know, that is other then undead that is. I don't really want to go with the undead this early in the game. I know what you mean by demons being sort of tired as a villain option but there is just so many good sources books and stuff for them. Heck, they are just as flexible as players anymore and that makes them great options as big bad guys, just because you can do so much fun stuff to make them non-standard. Not only that with the book of Vile Darkness they really have some great henchmen and the like. For now however I will be focusing on the very low level adventures in order to build a team that will role-play together. Once I build a team and have them invested in each other the game will take on the feeling I want. Then I will unleash the real threats and see if they can weather the storm. Also if anyone can think of some good team building kind of scenarios please post them here. I really want these characters to like each other and work together rather then just be a group of lone wolf types. I figure that starting the games at such a low level they will have no option but to work together in order to survive but they may need something more. As before thanks Spatz' and Nifft for the information. I always try to be sensitive to the players’ wishes as one is my wife and another is her best friend and manager. Having two women in your game will make you appreciate how you portray women in gaming situations let me tell you. So once again any help you can provide would be appreciated. [/QUOTE]
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