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Questions about very "low" level adventures.
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<blockquote data-quote="Softwind" data-source="post: 1263319" data-attributes="member: 13893"><p>I'd take the view of: what do kids do nowadays, or, what did you remember doing for fun as a kid yourself?</p><p> </p><p>Things that pop into my mind:</p><p> </p><p><strong>Adventures pretending to be someone or something else.</strong></p><p>What happens to the kid who pretends to be a wizard, and just happens to fall onto the exact phrase/hand gesture/whatzit to release or capture something good/evil? (Release a nymph, capture a fairy, undo Seal 1 of 4 holding BigBad(tm) captive, etc) Taking it down a notch, someone misinterprets what the kid is doing, and believes the kid hexxed his cow. Can the kid "fix" the issue, or find out just what <em>is</em> causing old Bessie to give green milk?</p><p> </p><p><strong>Construction/destruction of fort or a dam</strong></p><p>If the kobolds in the area, not being too smart, see a "fort" being built near town, would they be inclined to let it continue? Taking it down a notch, the teenaged bullies in town don't want the fort built near <em>their</em> fort, and tear it down. How does the fledgling adventurer handle that?</p><p>The dam that is built breaks, flooding a nearby field. The farmer is furious, or distraught when his crops are ruined. Can the party pitch in to help, or find someway to make it right?</p><p> </p><p><strong>Discovering the undiscovered</strong></p><p>Townkids, having gone on a "journey", being bold adventurers, and enter that forbidden cave/ruins/hole in the ground, haven't come back yet. Adults go looking for them, and find that they are somehow trapped. It's up to the "adventurers" to rescue them, since they are small enough to get to the kids themselves. Up a notch, they themselves are the ones trapped somewhere, with danger fast approaching. Using that rope, a rock, a spluttering candle, and some tree sap (oh, and a dead frog) can they make their escape? And warn the town about the bad guy who just also happens to use that place as a hideout?</p></blockquote><p></p>
[QUOTE="Softwind, post: 1263319, member: 13893"] I'd take the view of: what do kids do nowadays, or, what did you remember doing for fun as a kid yourself? Things that pop into my mind: [b]Adventures pretending to be someone or something else.[/b] What happens to the kid who pretends to be a wizard, and just happens to fall onto the exact phrase/hand gesture/whatzit to release or capture something good/evil? (Release a nymph, capture a fairy, undo Seal 1 of 4 holding BigBad(tm) captive, etc) Taking it down a notch, someone misinterprets what the kid is doing, and believes the kid hexxed his cow. Can the kid "fix" the issue, or find out just what [i]is[/i] causing old Bessie to give green milk? [b]Construction/destruction of fort or a dam[/b] If the kobolds in the area, not being too smart, see a "fort" being built near town, would they be inclined to let it continue? Taking it down a notch, the teenaged bullies in town don't want the fort built near [i]their[/i] fort, and tear it down. How does the fledgling adventurer handle that? The dam that is built breaks, flooding a nearby field. The farmer is furious, or distraught when his crops are ruined. Can the party pitch in to help, or find someway to make it right? [b]Discovering the undiscovered[/b] Townkids, having gone on a "journey", being bold adventurers, and enter that forbidden cave/ruins/hole in the ground, haven't come back yet. Adults go looking for them, and find that they are somehow trapped. It's up to the "adventurers" to rescue them, since they are small enough to get to the kids themselves. Up a notch, they themselves are the ones trapped somewhere, with danger fast approaching. Using that rope, a rock, a spluttering candle, and some tree sap (oh, and a dead frog) can they make their escape? And warn the town about the bad guy who just also happens to use that place as a hideout? [/QUOTE]
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