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Questions about very "low" level adventures.
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<blockquote data-quote="Death_Jester" data-source="post: 1265169" data-attributes="member: 2156"><p>Hello Softwind and Davek, </p><p></p><p>Glad to see more people joining the conversations. Always good to have more people taking an interest in what is going on here. </p><p></p><p>Originally I was only going to do about a four part mini campaign where the commoner children grow up and take it in 2 year increments or something like that till they were starting age but now I have enough information to really do some justice to the low level adventures. I could pull about 6 or 7 games out of what we have discussed here already. </p><p></p><p>As for the "cattle drive" I was thinking of an adventure where the characters had to accompany the annual harvest to market. This could include cows and pigs and all kinds of other stuff. Along the way they run afoul of bandits/kobolds/goblins (this could tie into the Saltmarsh game later on . . .hummm) that try to take their village's only hope of getting though the winter months to come. In the fight perhaps I would kill off a few of the players family members or something equally traumatic. Sort of give them the whole Batman origin story but in a fantasy setting. </p><p></p><p></p><p>Imagine the scene: There is a fighter type all dressed in black armor with a horned helmet. He/she is holding a smaller green skinned figure over the edge of a cliff. The Green skinned figure looks fearfully at the warrior and says. "Who are you?" The warrior's response though gritted teeth is, "You don't know me? You and your kind made me!"</p><p>End Scene</p><p></p><p>Something else I want to do here is introduce a band of adventurers to the players as possible mentors/heroes. What I was wondering should I kill off one persons family and have the adventuring heroes adopt the character? I might even have the bandits/kobolds/goblins take away one of the players siblings too not necessarily the same one that lost a family member though. The character would spend long nights awake wondering where their sibling was or if they were even alive. If I do, what do you think the "PLAYER's" reaction to that would be? Because if I do kill them it will have to be a vicious and brutal scene for them. Lots of pathos and the like to make the right impression on everyone. I mean if something like that happens in real life it is going to be emotional so I want to tap into only a very small part of that. As I don't want people really crying in my living room but I do want it to have some impact on the players as well as the characters. If you have any suggestions here it would be very helpful. Also I don't have to introduce the adventuring heros at this time I could always just bring them in later on and have them adopt the player's character. </p><p></p><p>Now you might ask why brutal and vicious? Because bandits/kobolds/goblins are all brutal, vicious creatures in my way of looking at it. They would hit those that look like that would put up a fight first and try to take the fight out of them. That in turn would intimidate the rest of the villagers into compliance. The bandits could be the only exception to this as they may want to continue to use this ambush place from time to time and killing off a bunch of people is sure to bring the local constabulary down on their heads the other two groups would not care that much. Or the bandits could be of the mind set to leave no witnesses. </p><p></p><p>My Goal with this game:</p><p>Overall what I want to do is make a game where the stats are NOT the character. A game where the characters are not defined by how many magical items they have. I would like to see personalities develop before that level of play comes around. The characters should have a deeper motivation to go out into the world of adventuring then to just get stuff. It would do me proud to see a group of very complex characters come out of this with their own specific goals and motivations. All of my players are dedicated role-players and storytellers so there is the rare mix of GM and players all on the same page when it comes to gaming outlook. </p><p></p><p></p><p>So now my long winded typing has come to an end please feel free to drop me a line and let me know what you think. Have a good one guys and gals. See you soon.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1265169, member: 2156"] Hello Softwind and Davek, Glad to see more people joining the conversations. Always good to have more people taking an interest in what is going on here. Originally I was only going to do about a four part mini campaign where the commoner children grow up and take it in 2 year increments or something like that till they were starting age but now I have enough information to really do some justice to the low level adventures. I could pull about 6 or 7 games out of what we have discussed here already. As for the "cattle drive" I was thinking of an adventure where the characters had to accompany the annual harvest to market. This could include cows and pigs and all kinds of other stuff. Along the way they run afoul of bandits/kobolds/goblins (this could tie into the Saltmarsh game later on . . .hummm) that try to take their village's only hope of getting though the winter months to come. In the fight perhaps I would kill off a few of the players family members or something equally traumatic. Sort of give them the whole Batman origin story but in a fantasy setting. Imagine the scene: There is a fighter type all dressed in black armor with a horned helmet. He/she is holding a smaller green skinned figure over the edge of a cliff. The Green skinned figure looks fearfully at the warrior and says. "Who are you?" The warrior's response though gritted teeth is, "You don't know me? You and your kind made me!" End Scene Something else I want to do here is introduce a band of adventurers to the players as possible mentors/heroes. What I was wondering should I kill off one persons family and have the adventuring heroes adopt the character? I might even have the bandits/kobolds/goblins take away one of the players siblings too not necessarily the same one that lost a family member though. The character would spend long nights awake wondering where their sibling was or if they were even alive. If I do, what do you think the "PLAYER's" reaction to that would be? Because if I do kill them it will have to be a vicious and brutal scene for them. Lots of pathos and the like to make the right impression on everyone. I mean if something like that happens in real life it is going to be emotional so I want to tap into only a very small part of that. As I don't want people really crying in my living room but I do want it to have some impact on the players as well as the characters. If you have any suggestions here it would be very helpful. Also I don't have to introduce the adventuring heros at this time I could always just bring them in later on and have them adopt the player's character. Now you might ask why brutal and vicious? Because bandits/kobolds/goblins are all brutal, vicious creatures in my way of looking at it. They would hit those that look like that would put up a fight first and try to take the fight out of them. That in turn would intimidate the rest of the villagers into compliance. The bandits could be the only exception to this as they may want to continue to use this ambush place from time to time and killing off a bunch of people is sure to bring the local constabulary down on their heads the other two groups would not care that much. Or the bandits could be of the mind set to leave no witnesses. My Goal with this game: Overall what I want to do is make a game where the stats are NOT the character. A game where the characters are not defined by how many magical items they have. I would like to see personalities develop before that level of play comes around. The characters should have a deeper motivation to go out into the world of adventuring then to just get stuff. It would do me proud to see a group of very complex characters come out of this with their own specific goals and motivations. All of my players are dedicated role-players and storytellers so there is the rare mix of GM and players all on the same page when it comes to gaming outlook. So now my long winded typing has come to an end please feel free to drop me a line and let me know what you think. Have a good one guys and gals. See you soon. [/QUOTE]
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