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Questions about very "low" level adventures.
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<blockquote data-quote="Davek" data-source="post: 1265239" data-attributes="member: 5773"><p>with newbie characters/players you might want to tone down the brutality/emotion a bit initially, at least until they get the hang of things.</p><p></p><p>Make your journey to market etc... fairly lengthy, then have an event that cuts off their easy return to their homes (invasion, natural disaster etc...). This gives you a hook for allowing a mentoring group to assist, and will allow you to develop the return scenario (which should be difficult and time consuming) to match the signals your group is giving to you regarding the emotional/gritiness direction they want to go. Then at the end, if the group is ready for it you can have your brutal/traumatic event (if you still want it) or a softer ending (based on what the group is ready for.</p><p></p><p>P.S. for some reason I was thinking that your group was fairly new to role playing, but rereading the post, I cannot seem to find what made me think that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />. If you are unsure of how gritty/emotional you group wants to get, however, my suggestion still stands.</p></blockquote><p></p>
[QUOTE="Davek, post: 1265239, member: 5773"] with newbie characters/players you might want to tone down the brutality/emotion a bit initially, at least until they get the hang of things. Make your journey to market etc... fairly lengthy, then have an event that cuts off their easy return to their homes (invasion, natural disaster etc...). This gives you a hook for allowing a mentoring group to assist, and will allow you to develop the return scenario (which should be difficult and time consuming) to match the signals your group is giving to you regarding the emotional/gritiness direction they want to go. Then at the end, if the group is ready for it you can have your brutal/traumatic event (if you still want it) or a softer ending (based on what the group is ready for. P.S. for some reason I was thinking that your group was fairly new to role playing, but rereading the post, I cannot seem to find what made me think that :rolleyes:. If you are unsure of how gritty/emotional you group wants to get, however, my suggestion still stands. [/QUOTE]
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