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Questions about very "low" level adventures.
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<blockquote data-quote="Death_Jester" data-source="post: 1266087" data-attributes="member: 2156"><p>Hello Rel, </p><p></p><p>Thanks for the feedback, as always it is very useful. The campaign will not focus on the kids as characters exclusively. The children’s campaign is not going to be the main focus of the game. It is meant to be only a prelude to the game to come. So the first games will be sort of stand alone moments of the players early teenage years. They will take place about a year apart roughly so the players get a feel for the area they live in without being able to influence anything as of yet. This is a little better then me handing the about 20 pages and saying read this back ground so you can make you characters. It gives the world and the game a little depth I think. </p><p></p><p>The campaign will eventually come to the point of acquiring loot, it is the forgotten realms after all, but I want to have some clearly defined characters before it gets to that point in the game. So that when we are in the epic levels the players aren’t defined by their items but by their experiences. Sort of a little reverse of the way I have seen it done in the past. </p><p></p><p>As for rewarding the characters it will come in the form of money and recognition in their little village. They will be the troubleshooters in the village and when people have problems they will come to the players to help them out. Eventually they will be very important in the village and have much local support. </p><p></p><p>As for Experience that will not exist until they start the apprentice level of gaming. I will be giving them some bonus skill points a few free items but don’t want the players to have to take a level of commoner and have it weight them down when trying to become real first level characters. However the luck point thing is a stroke of genius man. I will give everyone three to begin with and one every adventure and they can keep these as they gain levels but once they start their careers I will stop awarding luck points. How does that seem to everyone? The last thing I need is a 12th level character with a hundred luck points spending them all at once. </p><p></p><p>The trip to the market will be second to last adventure that the player will be on so they will find their mentors and have some time to train before they run into the demon thing in the forgotten dungeon. </p><p></p><p>Hope this answers the questions about the campaign if there are any other feel free to drop me a line.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1266087, member: 2156"] Hello Rel, Thanks for the feedback, as always it is very useful. The campaign will not focus on the kids as characters exclusively. The children’s campaign is not going to be the main focus of the game. It is meant to be only a prelude to the game to come. So the first games will be sort of stand alone moments of the players early teenage years. They will take place about a year apart roughly so the players get a feel for the area they live in without being able to influence anything as of yet. This is a little better then me handing the about 20 pages and saying read this back ground so you can make you characters. It gives the world and the game a little depth I think. The campaign will eventually come to the point of acquiring loot, it is the forgotten realms after all, but I want to have some clearly defined characters before it gets to that point in the game. So that when we are in the epic levels the players aren’t defined by their items but by their experiences. Sort of a little reverse of the way I have seen it done in the past. As for rewarding the characters it will come in the form of money and recognition in their little village. They will be the troubleshooters in the village and when people have problems they will come to the players to help them out. Eventually they will be very important in the village and have much local support. As for Experience that will not exist until they start the apprentice level of gaming. I will be giving them some bonus skill points a few free items but don’t want the players to have to take a level of commoner and have it weight them down when trying to become real first level characters. However the luck point thing is a stroke of genius man. I will give everyone three to begin with and one every adventure and they can keep these as they gain levels but once they start their careers I will stop awarding luck points. How does that seem to everyone? The last thing I need is a 12th level character with a hundred luck points spending them all at once. The trip to the market will be second to last adventure that the player will be on so they will find their mentors and have some time to train before they run into the demon thing in the forgotten dungeon. Hope this answers the questions about the campaign if there are any other feel free to drop me a line. [/QUOTE]
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