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Questions about very "low" level adventures.
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<blockquote data-quote="Death_Jester" data-source="post: 1266913" data-attributes="member: 2156"><p>Hello Spatzimaus,</p><p></p><p>In the past I have ran a kiddie level game with the point buy system and the players really seemed to like it a lot. Everyone started with 8s in there stats and as time moved on the would receive some points to purchase stats as the players decided that the character had developed during the last year. That is why I want the penalty for being a young character again so that the players are free to grow into adults. Once again it is just a tool to let the players shape their characters before they actually become PC Classes.</p><p></p><p></p><p>The last time I did this I had the players just create a person from a small village. I made sure that they had the understanding that they would not have a character class till later on in the game. So our bard was a shepardess' daughter. Our Mage was a logger's son that loved to read and was very quite. They started out as the equalivant of 1st level commoners with 8 in all stats but they had 6 extra points to put anywhere they wanted per the point by system in the DMG. They were about 13 years old and the very first adventure I had them run into a beholder. The never got close enough to confirm that It was a beholder but they found an old eyestalk and they saw a big globe-like object with snakes writhing around it. This is something they are still talking about as a very good experience. Because the creature never found them and they were smart enough to not provoke it. This is from the same group that are just as jaded as you can get about Dungeons and Dragons. So it made a good impression on them. My point with all this is that the character points were a good thing in the last game not a bad thing. They allowed the players to develop the characters and that is what this little "intro" series of games is all about.</p><p></p><p>So the player know what to expect from this kind of adventures and are looking forward to it on some level even though they will be very fragile. They like the thrill of being close to the edge for some reason. That really isn't my main concern here what I was needing from the board is some day-in-the-life kind of things to use as adventures hooks. I also would like to get some life changing events in there too to give the players some motivation to break out of their day to day lives and become adventures. It is all about the character development to me as you can see and I hope this is something they will be talking about for a few years to come. </p><p></p><p>I was thinking of this for a more random method of stat generation. How about everyone starts with 8 in all their stats and then gains 2d6 every game? With the six games I'm planning that would be just a little over averages stats once they reach starting level. They like the idea of building the charcters but they are really tired of the point buy system so they want something random this time. So point buy is RIGHT OUT as a method of building characters. Or I could make it a d6 and a d4? What do you think guys how would you do it?</p><p></p><p></p><p>By the way I would never put my players up against Meepo, they wouldn't stand a chance.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1266913, member: 2156"] Hello Spatzimaus, In the past I have ran a kiddie level game with the point buy system and the players really seemed to like it a lot. Everyone started with 8s in there stats and as time moved on the would receive some points to purchase stats as the players decided that the character had developed during the last year. That is why I want the penalty for being a young character again so that the players are free to grow into adults. Once again it is just a tool to let the players shape their characters before they actually become PC Classes. The last time I did this I had the players just create a person from a small village. I made sure that they had the understanding that they would not have a character class till later on in the game. So our bard was a shepardess' daughter. Our Mage was a logger's son that loved to read and was very quite. They started out as the equalivant of 1st level commoners with 8 in all stats but they had 6 extra points to put anywhere they wanted per the point by system in the DMG. They were about 13 years old and the very first adventure I had them run into a beholder. The never got close enough to confirm that It was a beholder but they found an old eyestalk and they saw a big globe-like object with snakes writhing around it. This is something they are still talking about as a very good experience. Because the creature never found them and they were smart enough to not provoke it. This is from the same group that are just as jaded as you can get about Dungeons and Dragons. So it made a good impression on them. My point with all this is that the character points were a good thing in the last game not a bad thing. They allowed the players to develop the characters and that is what this little "intro" series of games is all about. So the player know what to expect from this kind of adventures and are looking forward to it on some level even though they will be very fragile. They like the thrill of being close to the edge for some reason. That really isn't my main concern here what I was needing from the board is some day-in-the-life kind of things to use as adventures hooks. I also would like to get some life changing events in there too to give the players some motivation to break out of their day to day lives and become adventures. It is all about the character development to me as you can see and I hope this is something they will be talking about for a few years to come. I was thinking of this for a more random method of stat generation. How about everyone starts with 8 in all their stats and then gains 2d6 every game? With the six games I'm planning that would be just a little over averages stats once they reach starting level. They like the idea of building the charcters but they are really tired of the point buy system so they want something random this time. So point buy is RIGHT OUT as a method of building characters. Or I could make it a d6 and a d4? What do you think guys how would you do it? By the way I would never put my players up against Meepo, they wouldn't stand a chance. [/QUOTE]
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