Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Questions about very "low" level adventures.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Death_Jester" data-source="post: 1270769" data-attributes="member: 2156"><p>Greetings Steverooo and Starwolf, </p><p></p><p>Good to hear from you two. Sorry it has taken so long to get back in touch with everyone but NWN has gotten my attention again. </p><p></p><p>For Steverooo</p><p>I hadn't thought of the players trying to fight back when the bandits attack. I might have one of the NPC parents grab them and force them to run away. Or have the children out helping to hunt for food during the evening hours and have them come home to find their loved ones missing and or dead. Thanks again for pointing that out. </p><p></p><p>The list looks very interesting and I will have to take some time to read it. </p><p></p><p>As for the team building episodes I will look into it once the players have built their characters and we have a confirmed play list. Something I would like to point out about the Kids game is that everyone will be NPC "commoner class" and have skills based on that. They will be allowed to keep these skills once they become first level "character class" characters. The same will happen with their hit points as well. My little bonus for having survived the stuff I will put them though. So starting off the skill points for my kids game will be (character class base)+int bonus times 2 and then at first level they will get (character class base)+int bonus times 4 but the skill cap will remain the same. Level +3 for class skills and half of the class max skill for cross class skills. That will force them to spread the extra skills out a little more and make diverse characters. </p><p></p><p>I like the idea of the player not dying but just being very ill while recovery. I am going to use Rel's suggestion about luck points saving their lives but I might make this a side effect of using them to escape damage. It would be like a karmic see saw. For every very lucky action there is a dept that must be paid. That is something to think about. As always if you have any questions or observations about the kids game please feel free to post them and I will answer in a post. </p><p></p><p></p><p></p><p></p><p>For Starwolf </p><p>I like the long lost relatives kind of idea that could be fun to play with have one of the players have a connection the adventuring company. Maybe even have some old enemies come back to haunt the house. That can put a really personal spin on the games. Not to mention a motivation for them to be accepted as apprentices. Thanks for that wonderful bit of information.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1270769, member: 2156"] Greetings Steverooo and Starwolf, Good to hear from you two. Sorry it has taken so long to get back in touch with everyone but NWN has gotten my attention again. For Steverooo I hadn't thought of the players trying to fight back when the bandits attack. I might have one of the NPC parents grab them and force them to run away. Or have the children out helping to hunt for food during the evening hours and have them come home to find their loved ones missing and or dead. Thanks again for pointing that out. The list looks very interesting and I will have to take some time to read it. As for the team building episodes I will look into it once the players have built their characters and we have a confirmed play list. Something I would like to point out about the Kids game is that everyone will be NPC "commoner class" and have skills based on that. They will be allowed to keep these skills once they become first level "character class" characters. The same will happen with their hit points as well. My little bonus for having survived the stuff I will put them though. So starting off the skill points for my kids game will be (character class base)+int bonus times 2 and then at first level they will get (character class base)+int bonus times 4 but the skill cap will remain the same. Level +3 for class skills and half of the class max skill for cross class skills. That will force them to spread the extra skills out a little more and make diverse characters. I like the idea of the player not dying but just being very ill while recovery. I am going to use Rel's suggestion about luck points saving their lives but I might make this a side effect of using them to escape damage. It would be like a karmic see saw. For every very lucky action there is a dept that must be paid. That is something to think about. As always if you have any questions or observations about the kids game please feel free to post them and I will answer in a post. For Starwolf I like the long lost relatives kind of idea that could be fun to play with have one of the players have a connection the adventuring company. Maybe even have some old enemies come back to haunt the house. That can put a really personal spin on the games. Not to mention a motivation for them to be accepted as apprentices. Thanks for that wonderful bit of information. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Questions about very "low" level adventures.
Top