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Questions about very "low" level adventures.
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<blockquote data-quote="Death_Jester" data-source="post: 1282353" data-attributes="member: 2156"><p>Greetings all, </p><p></p><p></p><p>I will be coming back from time to time in order to post some random thoughts about this little experiment and to keep my ideas straight. </p><p></p><p>The over all idea for the Adventures before the players have a career is twofold. One is to introduce the players to the setting and the campaign area before anything really gets started. The second is to allow me to set the scene for the up coming conflicts of the main story. So here are my thoughts about the story, as it will develop. </p><p></p><p>First the house rules about "Luck Points". At the beginning of the first game I will be passing out three poker chips that represent luck points. These points are a reflection of the inherent good will of the universe has for children. </p><p>At the beginning of the next six or so games I will be passing out one additional chip that have to be used before the players take up an adventuring career. </p><p>These chips are only valid for games before the players take up an adventuring career. Once the characters become 1st level all unspent chips will be turned in to the GM and are gone forever. </p><p></p><p>These chips will allow the characters to "avoid" situations that would cause their death. For an example</p><p></p><p>More Later. . .</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1282353, member: 2156"] Greetings all, I will be coming back from time to time in order to post some random thoughts about this little experiment and to keep my ideas straight. The over all idea for the Adventures before the players have a career is twofold. One is to introduce the players to the setting and the campaign area before anything really gets started. The second is to allow me to set the scene for the up coming conflicts of the main story. So here are my thoughts about the story, as it will develop. First the house rules about "Luck Points". At the beginning of the first game I will be passing out three poker chips that represent luck points. These points are a reflection of the inherent good will of the universe has for children. At the beginning of the next six or so games I will be passing out one additional chip that have to be used before the players take up an adventuring career. These chips are only valid for games before the players take up an adventuring career. Once the characters become 1st level all unspent chips will be turned in to the GM and are gone forever. These chips will allow the characters to "avoid" situations that would cause their death. For an example More Later. . . [/QUOTE]
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