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<blockquote data-quote="Death_Jester" data-source="post: 1285577" data-attributes="member: 2156"><p>Hello Imperialus, </p><p></p><p>In my games, even though they will be played in the Forgotten Realms, there is a rule that only one player can play an Elf, a Dwarf, a Halfling and/or other non-human race. So in the party we can have one Elf and one Dwarf and one Halfing but the rest will be humans to balance things out. To me the non-human races are rarer and therefore less available as a player chracter option. This also allows the players that love to play those races to play them and the uniquess of them doesn't get lost in a party all the same race. There are other reasons I do this too. I have been in several groups where everyone only played Elves and Half-elves all the time. To me the elves are a rare, dying breed that only show up infrequently at best. Blame it on Tolkien's influence on my early years. Also, to me it seems that non-humans are somewhat broken/unbalanced. I want the default characters to be humans because most of the kingdoms we will be adventuring in will be the human kingdoms. </p><p></p><p>Now, to answer your question: The way I'll work any PC into the village is to talk to the person who's playing the demihuman character. We'll figure out a way to get that character from their homeland, wherever that is, to the campaign setting. This isn't strictly an isolated area - it'll be on a trade path and there will be demihuman races around. After all, it will be the Forgotten Realms, not Middle Earth, so there'll be a sizeable amount of nonhumans around that will come through the area. But like most of the things in my games, I'll negotiate and talk to my players and find out what they want, and we'll just make it happen. After all, I'm the GM - I can do that.</p><p></p><p>Thanks for taking the time to drop me a line, and understand that these are all just my views. Please leave any feedback on them and I'll get back to you as soon as I can.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1285577, member: 2156"] Hello Imperialus, In my games, even though they will be played in the Forgotten Realms, there is a rule that only one player can play an Elf, a Dwarf, a Halfling and/or other non-human race. So in the party we can have one Elf and one Dwarf and one Halfing but the rest will be humans to balance things out. To me the non-human races are rarer and therefore less available as a player chracter option. This also allows the players that love to play those races to play them and the uniquess of them doesn't get lost in a party all the same race. There are other reasons I do this too. I have been in several groups where everyone only played Elves and Half-elves all the time. To me the elves are a rare, dying breed that only show up infrequently at best. Blame it on Tolkien's influence on my early years. Also, to me it seems that non-humans are somewhat broken/unbalanced. I want the default characters to be humans because most of the kingdoms we will be adventuring in will be the human kingdoms. Now, to answer your question: The way I'll work any PC into the village is to talk to the person who's playing the demihuman character. We'll figure out a way to get that character from their homeland, wherever that is, to the campaign setting. This isn't strictly an isolated area - it'll be on a trade path and there will be demihuman races around. After all, it will be the Forgotten Realms, not Middle Earth, so there'll be a sizeable amount of nonhumans around that will come through the area. But like most of the things in my games, I'll negotiate and talk to my players and find out what they want, and we'll just make it happen. After all, I'm the GM - I can do that. Thanks for taking the time to drop me a line, and understand that these are all just my views. Please leave any feedback on them and I'll get back to you as soon as I can. [/QUOTE]
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