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<blockquote data-quote="bluFish" data-source="post: 7027541" data-attributes="member: 6790006"><p>It seems like many of those who responded to this thread have listed their favorite program, not necessarily the one that most fits the description the OP gave. I'll elaborate further on why Roll20 is, objectively, the best thing to use <em>the way the OP wants to use it</em>. Even if the OP already moved on, someone else may have the same question in the future. I am not a Roll20 fanboy- I actually prefer FG overall.</p><p></p><ul> <li data-xf-list-type="ul">Roll20 is free, both for the GM and the players. You can pay a small monthly fee if you want some of the fancier features like Dynamic Lighting, but that is not usually necessary. You have to pay monthly just to host games in FG, and you'll have to own two copies of TT Simulator if you want a second screen, which is prohibitive.</li> <li data-xf-list-type="ul">Roll20 allows you to build maps within the browser itself. I have made a lot of really great maps that I often got compliments on. Different colors, shapes, filling, etc. It basically has a poor man's Paint built in. You cannot do that with FG or TT Simulator. I know you build your maps with Photoshop, but this may still come in handy.</li> <li data-xf-list-type="ul">TT Simulator requires a graphics card on both computers. Most of us probably have one, but if all I wanted to do was display maps and photos, that's unnecessary fluff and a drain on resources. You can run Roll20 on pretty much anything.</li> <li data-xf-list-type="ul">Roll20 allows you to place images directly on the "tabletop" and make it a background. This allows players (or you) to zoom in and around while still maintaining great detail. If you make an image smaller in FG and try to zoom in, it looks muddy. This does not happen in Roll20.</li> <li data-xf-list-type="ul">In Roll20 you can place images on top of the map on the GM layer where players cannot see them. You can then click the image when you need it, press CTRL+Z (IIRC), and it will display the image in the player's browser while fading out everything around it. It looks fantastic. You cannot do this with FG or TTS.</li> <li data-xf-list-type="ul">This is subjective, but Roll20 just feels better when using tokens and such. It's easier to scroll around. FG has better tracking and synergy, but it doesn't feel as good when using battlemaps.</li> </ul><p></p><p>In the end, there is no better program to use the way the OP plans on using it. There are better programs if you need more functionality, but that's not what he wanted.</p></blockquote><p></p>
[QUOTE="bluFish, post: 7027541, member: 6790006"] It seems like many of those who responded to this thread have listed their favorite program, not necessarily the one that most fits the description the OP gave. I'll elaborate further on why Roll20 is, objectively, the best thing to use [I]the way the OP wants to use it[/I]. Even if the OP already moved on, someone else may have the same question in the future. I am not a Roll20 fanboy- I actually prefer FG overall. [LIST] [*]Roll20 is free, both for the GM and the players. You can pay a small monthly fee if you want some of the fancier features like Dynamic Lighting, but that is not usually necessary. You have to pay monthly just to host games in FG, and you'll have to own two copies of TT Simulator if you want a second screen, which is prohibitive. [*]Roll20 allows you to build maps within the browser itself. I have made a lot of really great maps that I often got compliments on. Different colors, shapes, filling, etc. It basically has a poor man's Paint built in. You cannot do that with FG or TT Simulator. I know you build your maps with Photoshop, but this may still come in handy. [*]TT Simulator requires a graphics card on both computers. Most of us probably have one, but if all I wanted to do was display maps and photos, that's unnecessary fluff and a drain on resources. You can run Roll20 on pretty much anything. [*]Roll20 allows you to place images directly on the "tabletop" and make it a background. This allows players (or you) to zoom in and around while still maintaining great detail. If you make an image smaller in FG and try to zoom in, it looks muddy. This does not happen in Roll20. [*]In Roll20 you can place images on top of the map on the GM layer where players cannot see them. You can then click the image when you need it, press CTRL+Z (IIRC), and it will display the image in the player's browser while fading out everything around it. It looks fantastic. You cannot do this with FG or TTS. [*]This is subjective, but Roll20 just feels better when using tokens and such. It's easier to scroll around. FG has better tracking and synergy, but it doesn't feel as good when using battlemaps. [/LIST] In the end, there is no better program to use the way the OP plans on using it. There are better programs if you need more functionality, but that's not what he wanted. [/QUOTE]
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