Questions about Whirling Frenzy from Unearthed Arcana

zoroaster100

First Post
I have a player who wanted to use the alternate class feature "Whirling Frenzy" from page 66 of Unearthed Arcana instead of standard rage for his barbarian character. I said yes as the ability seemed balanced upon cursory review.

Two questions arose in my mind as I was looking over it again. The rule says a barbarian in a whirling frenzy "may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian makes before his next action."

Question #1
Do you think this extra attack is only available when the barbarian is using a Full Attack action, or also when doing an Attack as a Standard Action?

Question #2
Also, I assume that when the barbarian gets the -2 penalty because he is making an extra attack, that the -2 penalty applies to his first normal attack that turn, not just to additional iterative attacks or attacks of opportunity. Do you agree with that? The wording is a bit vague and I can see someone arguing that in a turn, you could make your first attack without penalty, then go into a whirling frenzy to get his second attack (since I think you can go into a normal barbarian rage, and presumably a whirling frenzy, at any point during your turn). However, I think the intent was to make such an extra attack work similar to the Rapid Shot feat, where you can get an extra attack in a turn at the cost of ALL your attacks that turn getting a -2 penalty on the attack roll. In other words, you have to go into a whirling frenzy before you make any attack during your turn in order to get the extra attack?

I'd greatly welcome any input on interpreting this alternate rule. Also, have there been any Sage Advice articles or official FAQ answers for Unearthed Arcana?
 

log in or register to remove this ad

#1 Only during a full attack, of course.

#2 -2 to each and every attack, just like Rapid Shot or Two-Weapon Fighting work in regards to the attack penalty.

Bye
Thanee
 

Thanee is right :D

That said. Whirling Frenzy is hands down more powerful than normal Rage. Anybody who would argue against this is either a mad man or simply doesn't know better. However, I don't think its too over the top.
 


It depends a little on how your combats normally work... if the Frenzy runs out during combat, which is much more likely, then you will see the main disadvantage. ;)

Also the lower Will save is not to be underestimated.

I still think it's slightly better, but not so very much.

Bye
Thanee
 

Thanks for the input. Thanee I agree with your interpretation, but I'm glad to have a second set of eyes provide a viewpoint to back me up. I think whirling frenzy might be slightly more powerful, but I figured it was fine to allow it for this character because he created an elf barbarian, which is a somewhat weaker choice because of the elf Con penalty. So his whirling fenzy does not last long and does tend to run out before some combats end.
 

Thanee said:
It depends a little on how your combats normally work... if the Frenzy runs out during combat, which is much more likely, then you will see the main disadvantage. ;)

Also the lower Will save is not to be underestimated.

I still think it's slightly better, but not so very much.

Bye
Thanee
I'm with Drowbane. For a stand-up melee barbarian, the extra attack is way better than the +2 to attacks standard rage gives. I know this because I played a barbarian with regular rage to 9th level, and when he died, I made a barbarian/fighter with whirling frenzy in the same campaign. At 12th level, I'll take +18/+18/+13/+8 over +20/+15/+10 any day, especially when combined with Great Cleave. Few fights last more than 3 or 4 rounds anyway--yeah, I've been burned once in a while for only having 7 rounds of whirling frenzy, but I was burned once in a while for only having 9 rounds of rage with the previous character. Defensively, +AC is also better than -AC and +hps--I'd rather avoid getting hit altogether than soak damage.

All that said, standard rage has its uses too--Spring-Attacking barbarians are particularly well-suited to take advantage of it.
 

Pets & Sidekicks

Remove ads

Top