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General Tabletop Discussion
*Pathfinder & Starfinder
Questions about wielding a double weapon
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3797958" data-attributes="member: 20805"><p>I agree its a long, difficult discussion. My reading, and use in play, is based on the same thing I use for everything else. You threaten an area with melee weapons you had readied for use during your last turn.</p><p></p><p>This means a double-weapon used for a single 2h-attack only has that side of the weapon readied and available for AoO.</p><p></p><p>If you take the full attack option and accept the -2 penatly to hit for TWF, then you can use either side of the weapon for an AoO.</p><p></p><p>Bascially its Patryn's option #1 above <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes I know, the FAQ about armored spikes disagree with me.... or more correctly I disagree with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The only kink this interpretation leaves is those annoying characters with Combat Reflexes that carry quarterstaffs.... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3797958, member: 20805"] I agree its a long, difficult discussion. My reading, and use in play, is based on the same thing I use for everything else. You threaten an area with melee weapons you had readied for use during your last turn. This means a double-weapon used for a single 2h-attack only has that side of the weapon readied and available for AoO. If you take the full attack option and accept the -2 penatly to hit for TWF, then you can use either side of the weapon for an AoO. Bascially its Patryn's option #1 above :) Yes I know, the FAQ about armored spikes disagree with me.... or more correctly I disagree with it :) The only kink this interpretation leaves is those annoying characters with Combat Reflexes that carry quarterstaffs.... :uhoh: [/QUOTE]
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Questions about wielding a double weapon
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