Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Questions around Icons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NinjaPaladin" data-source="post: 6170578" data-attributes="member: 6747691"><p>i) You don't -- that's the PCs job. If someone wants to get something for the Prince of Shadows, and someone else wants to get the same thing for the Dwarf King, well, that's for the PCs to decide. And it should have fun repercussions.</p><p></p><p>ii) You can certainly do what you're suggesting, but one of the goals of 13th Age, or at least one of the opportunities, was to let players get a bit more narrative control by deciding what icons they wanted to matter. The icon relationships should kind of BE the "main campaign". As the GM, you can say, "Well, my plan is for the party to fight through this haunted ziggurat this session, and fight a big nasty demon at the end," but whether they're doing that to get an item for the Elf Queen, repair a damaged artifact for the Archmage, or kill a cultist of the Lich King depends upon the rolls -- and if the rolls come up "The Three", then you replace the big nasty demon with a big nasty dragon. The game is made to be simple enough in terms of overhead that you can do those changes on the fly.</p><p></p><p>Now, if there's a story you want to tell specifically -- and if you're a GM, odds are that there is -- there are ways to work with this.</p><p></p><p>a) Tell players up front, "I want the Three to be involved heavily in this campaign. I don't wanna say how, but it would make my life easier if several people had relationships with them. I don't really plan to use the Orc Lord much, unless someone absolutely loves him and wants to have a relationship with him. Thoughts?"</p><p>b) Keep the story as you like, but have the good relationship rolls come up as flashbacks that let PCs overcome obstacles. "As I look at the statue with a strange slot in the front, I remember when I killed an agent of the Orc Lord and found a weirdly shaped pendant on his body. I wonder if that fits into that slot in the statue?" Surprise, it does! Your Orc Lord relationship helped you bypass something!</p><p>c) If you get a lot of rolls, you might not be able to hit everyone in a single session. Keep track, and remember it next time. It's okay to get a bit behind. It's also okay to let heroes make suggestions for when their roll comes into play. You can treat it as the player having a Get Out of Jail Free card.</p><p></p><p>iii) Not sure what you're asking for. I mean, I can brainstorm all you like. What do you need help with?</p></blockquote><p></p>
[QUOTE="NinjaPaladin, post: 6170578, member: 6747691"] i) You don't -- that's the PCs job. If someone wants to get something for the Prince of Shadows, and someone else wants to get the same thing for the Dwarf King, well, that's for the PCs to decide. And it should have fun repercussions. ii) You can certainly do what you're suggesting, but one of the goals of 13th Age, or at least one of the opportunities, was to let players get a bit more narrative control by deciding what icons they wanted to matter. The icon relationships should kind of BE the "main campaign". As the GM, you can say, "Well, my plan is for the party to fight through this haunted ziggurat this session, and fight a big nasty demon at the end," but whether they're doing that to get an item for the Elf Queen, repair a damaged artifact for the Archmage, or kill a cultist of the Lich King depends upon the rolls -- and if the rolls come up "The Three", then you replace the big nasty demon with a big nasty dragon. The game is made to be simple enough in terms of overhead that you can do those changes on the fly. Now, if there's a story you want to tell specifically -- and if you're a GM, odds are that there is -- there are ways to work with this. a) Tell players up front, "I want the Three to be involved heavily in this campaign. I don't wanna say how, but it would make my life easier if several people had relationships with them. I don't really plan to use the Orc Lord much, unless someone absolutely loves him and wants to have a relationship with him. Thoughts?" b) Keep the story as you like, but have the good relationship rolls come up as flashbacks that let PCs overcome obstacles. "As I look at the statue with a strange slot in the front, I remember when I killed an agent of the Orc Lord and found a weirdly shaped pendant on his body. I wonder if that fits into that slot in the statue?" Surprise, it does! Your Orc Lord relationship helped you bypass something! c) If you get a lot of rolls, you might not be able to hit everyone in a single session. Keep track, and remember it next time. It's okay to get a bit behind. It's also okay to let heroes make suggestions for when their roll comes into play. You can treat it as the player having a Get Out of Jail Free card. iii) Not sure what you're asking for. I mean, I can brainstorm all you like. What do you need help with? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Questions around Icons
Top