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<blockquote data-quote="Manabarbs" data-source="post: 6170653" data-attributes="member: 6717251"><p>Here's what I tend to do:</p><p>i) It depends a lot on the nature of the actual relationships. There's a lot of possible ways that positive and negative relationships can be expressed. True differences of opinion, as NP notes, are probably best left handled by the players. As far as two players with opposite types of relationships both rolling sixes on the same day, the easiest thing to do is just handle those rolls as two separate events. There's an event where one of the players is unambiguously benefitted as a result of their positive relationship, and then another event where one of the players is unambiguously benefitted by their negative relationship.</p><p>ii) If you feel that icon relationship rolls are a little too prominent, I don't think it would really hurt anything to roll them less often, especially with a large group or a group that plays shorter sessions. One thing that works well if a number of players have relationships with the same icon or a player has lots of dice with an icon is to create a standard conduit through which the rolls can be expressed, such as a recurring contact that provides information, resources, or support. I also like leaving some dice unused for the players to decide how to use during the day. I think it's also useful to have some "stock" icon interactions in mind. Finally, on days that really just tons of dice come up 5 or 6, I've found that most players don't really have a problem having dice rolled over until the next day or converted into something good that happened between sessions.</p></blockquote><p></p>
[QUOTE="Manabarbs, post: 6170653, member: 6717251"] Here's what I tend to do: i) It depends a lot on the nature of the actual relationships. There's a lot of possible ways that positive and negative relationships can be expressed. True differences of opinion, as NP notes, are probably best left handled by the players. As far as two players with opposite types of relationships both rolling sixes on the same day, the easiest thing to do is just handle those rolls as two separate events. There's an event where one of the players is unambiguously benefitted as a result of their positive relationship, and then another event where one of the players is unambiguously benefitted by their negative relationship. ii) If you feel that icon relationship rolls are a little too prominent, I don't think it would really hurt anything to roll them less often, especially with a large group or a group that plays shorter sessions. One thing that works well if a number of players have relationships with the same icon or a player has lots of dice with an icon is to create a standard conduit through which the rolls can be expressed, such as a recurring contact that provides information, resources, or support. I also like leaving some dice unused for the players to decide how to use during the day. I think it's also useful to have some "stock" icon interactions in mind. Finally, on days that really just tons of dice come up 5 or 6, I've found that most players don't really have a problem having dice rolled over until the next day or converted into something good that happened between sessions. [/QUOTE]
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