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<blockquote data-quote="Blue" data-source="post: 6172511" data-attributes="member: 20564"><p>I'd try talking to your group about them, let them know you're still feeling out how it works for your particular group, and enlist their help.</p><p></p><p>Paraphrasing an example I gave elsewhere for relationship rolls when the PCs were hunting down gnolls. A 5 with the Priestess had a local priest seek them out after hearing what they were doing with gifts of healing potions, but also abjuring them to destroy their temple if they were demon worshipers like many gnolls. A 6 with the High Druid meant that she was concerned with them in the woods and a talking raven came by wehn they got close to give them info. And a conflicted 6 with the Lich King that didn't seem to fit had a player asking if there was any nearby graveyards and spinning a yarn about ancestor worship among the gnolls and their fear of stepping on (and therefore disrespecting) interred dead. If you like it and run with it, that's them giving themselves a location with favorable terrain for a fight.</p><p></p><p>The relationship rolls help the PCs be important, involved with the (organizations of) the movers and shakers. If at the start of every session is daunting, try at the end of each session for the next, giving you some time to plan. Remember that things like magic items don't have to be loot, it could be rewards or incentives from the icons. A "5" is a great chance to loan a PC a nice item to follow up on a plot hook that the Icon wants resolved. "We abjure you to investigate the Hellhole near the town of Nod's Glen, and entrust you with The Third Retort, a powerful blade forged by the dwarven smith Kharas in the 9th Age in the service of the Great Gold Wyrm while you do so. Though be prudent, the blade is overly eager to be about it's mission."</p></blockquote><p></p>
[QUOTE="Blue, post: 6172511, member: 20564"] I'd try talking to your group about them, let them know you're still feeling out how it works for your particular group, and enlist their help. Paraphrasing an example I gave elsewhere for relationship rolls when the PCs were hunting down gnolls. A 5 with the Priestess had a local priest seek them out after hearing what they were doing with gifts of healing potions, but also abjuring them to destroy their temple if they were demon worshipers like many gnolls. A 6 with the High Druid meant that she was concerned with them in the woods and a talking raven came by wehn they got close to give them info. And a conflicted 6 with the Lich King that didn't seem to fit had a player asking if there was any nearby graveyards and spinning a yarn about ancestor worship among the gnolls and their fear of stepping on (and therefore disrespecting) interred dead. If you like it and run with it, that's them giving themselves a location with favorable terrain for a fight. The relationship rolls help the PCs be important, involved with the (organizations of) the movers and shakers. If at the start of every session is daunting, try at the end of each session for the next, giving you some time to plan. Remember that things like magic items don't have to be loot, it could be rewards or incentives from the icons. A "5" is a great chance to loan a PC a nice item to follow up on a plot hook that the Icon wants resolved. "We abjure you to investigate the Hellhole near the town of Nod's Glen, and entrust you with The Third Retort, a powerful blade forged by the dwarven smith Kharas in the 9th Age in the service of the Great Gold Wyrm while you do so. Though be prudent, the blade is overly eager to be about it's mission." [/QUOTE]
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