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<blockquote data-quote="Gorgon Zee" data-source="post: 6172826" data-attributes="member: 75787"><p>Basically, you are the GM, and it's up to you how much yo want to use the results. I think something needs to happen, but exactly what is up to you.</p><p></p><p>My son ran an "icon light" set of games where the icon rolls were used for pretty minor effect, mostly to indicate suitable rewards or hints. I plan to use them much more heavily.</p><p></p><p>So. For example, running a standard dungeon crawl and we get icon rolls for a positive relationship with the Elf Queen, and a negative for the Three. In both our games that might mean that a captive in the dungeon turns out to be an elf, not a gnome as originally planned. Or in my game. I might add oomph by giving her decent stats and having her help the character who rolled her for a while. Or maybe just have her thank the player with a potion or two. </p><p></p><p>For the Three, in my son's game it might be as minimal as "you recognize some of the creatures in this dungeon as spawn of the Three, and get plus one to hit any draconic creature in the dungeon due to familiarity". For me it might mean replacing the most dangerous creature with a dragon, or adding some draconic features to them at the least, and have it possess something valuable for that PC.</p><p></p><p>So long as you are consistent and players know what you are doing, should be fine.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6172826, member: 75787"] Basically, you are the GM, and it's up to you how much yo want to use the results. I think something needs to happen, but exactly what is up to you. My son ran an "icon light" set of games where the icon rolls were used for pretty minor effect, mostly to indicate suitable rewards or hints. I plan to use them much more heavily. So. For example, running a standard dungeon crawl and we get icon rolls for a positive relationship with the Elf Queen, and a negative for the Three. In both our games that might mean that a captive in the dungeon turns out to be an elf, not a gnome as originally planned. Or in my game. I might add oomph by giving her decent stats and having her help the character who rolled her for a while. Or maybe just have her thank the player with a potion or two. For the Three, in my son's game it might be as minimal as "you recognize some of the creatures in this dungeon as spawn of the Three, and get plus one to hit any draconic creature in the dungeon due to familiarity". For me it might mean replacing the most dangerous creature with a dragon, or adding some draconic features to them at the least, and have it possess something valuable for that PC. So long as you are consistent and players know what you are doing, should be fine. [/QUOTE]
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