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<blockquote data-quote="Morrus" data-source="post: 6287120" data-attributes="member: 1"><p>Awesome! I like questions!</p><p></p><p></p><p></p><p>On page 244 you'll see a blank page with a heading and a single paragraph. That is the introduction to a whole (as yet unwritten) chapter on exactly that subject! So yep, there will be plenty of wilderness travel, exploration, and survival rules. That's very important to me and I want to get it right. With added circling helicopter shots of hobbits walking across mountains!</p><p></p><p></p><p></p><p>Actually, I'm undecided. That would fit into the wilderness chapter I mentioned above, but I want to find out whether that's something folks would find tedious - many modern fantasy games have reduced or eliminated such rules for that exact reason. That said, I am very open to thoughts on that. Optional rules might be the way ahead there.</p><p></p><p></p><p></p><p>You can choose to use the <em>"Brick By Brick"</em> rules directly below that (same page). The GM will need to decide which approach he wants in his game - the simple template system or the detailed system where you purchase each individual square.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6287120, member: 1"] Awesome! I like questions! On page 244 you'll see a blank page with a heading and a single paragraph. That is the introduction to a whole (as yet unwritten) chapter on exactly that subject! So yep, there will be plenty of wilderness travel, exploration, and survival rules. That's very important to me and I want to get it right. With added circling helicopter shots of hobbits walking across mountains! Actually, I'm undecided. That would fit into the wilderness chapter I mentioned above, but I want to find out whether that's something folks would find tedious - many modern fantasy games have reduced or eliminated such rules for that exact reason. That said, I am very open to thoughts on that. Optional rules might be the way ahead there. You can choose to use the [I]"Brick By Brick"[/I] rules directly below that (same page). The GM will need to decide which approach he wants in his game - the simple template system or the detailed system where you purchase each individual square. [/QUOTE]
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