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<blockquote data-quote="GMMichael" data-source="post: 6293926" data-attributes="member: 6685730"><p>Where's [MENTION=6677017]Sword of Spirit[/MENTION] when we need him?</p><p></p><p>A little rules-elegance goes a long way. You don't need to have rules on hunger, daily water maintenance levels, or breaths-per-minute if your rules (or core rules) make sense.</p><p></p><p>Take the exposure rules from D&D 3.5. Yes, they're in the Rules Compendium. No, they're not simple. My character is walking through 10 degree weather for fifteen minutes. What happens to him? Well, he could take damage, subdual damage, constitution damage, temporary constitution damage, a status condition like nauseated, some random penalties to dex checks for freezing...</p><p></p><p>There's no clear answer, except for the official ruling in RC.</p><p></p><p>Now, another system that doesn't have three different physical abilities, nor subdual damage, nor status conditions, makes it easier for the GM to look at his toolbox and say, "your character takes one damage per hour" or "you take a physical penalty each hour."</p><p> [MENTION=1]Morrus[/MENTION]: From the W.O.I.N. rules and character sheets that I've seen, there's enough complexity in the game to warrant giving GMs some guidance. If you're confident that GMs can make a responsible adjudication on their own, don't worry about it.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6293926, member: 6685730"] Where's [MENTION=6677017]Sword of Spirit[/MENTION] when we need him? A little rules-elegance goes a long way. You don't need to have rules on hunger, daily water maintenance levels, or breaths-per-minute if your rules (or core rules) make sense. Take the exposure rules from D&D 3.5. Yes, they're in the Rules Compendium. No, they're not simple. My character is walking through 10 degree weather for fifteen minutes. What happens to him? Well, he could take damage, subdual damage, constitution damage, temporary constitution damage, a status condition like nauseated, some random penalties to dex checks for freezing... There's no clear answer, except for the official ruling in RC. Now, another system that doesn't have three different physical abilities, nor subdual damage, nor status conditions, makes it easier for the GM to look at his toolbox and say, "your character takes one damage per hour" or "you take a physical penalty each hour." [MENTION=1]Morrus[/MENTION]: From the W.O.I.N. rules and character sheets that I've seen, there's enough complexity in the game to warrant giving GMs some guidance. If you're confident that GMs can make a responsible adjudication on their own, don't worry about it. [/QUOTE]
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