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<blockquote data-quote="Clint_L" data-source="post: 9246549" data-attributes="member: 7035894"><p>1. I'm not quite sure what you mean by "actor-type role-players." If you mean players who try to play as their character, making choices and even speaking as the character most of the time during play, then that's my group, and even a lot of the young players at my school. I would say at least half, and almost all of the ones who've played for a few years. I mean, I'm a terrible actor but I do my best.</p><p></p><p>2. I always start with a character concept, then give them a history and make sure they have a want (why are they adventuring? Money? Fame? Wanderlust? Revenge?) and a need, that they probably aren't aware of. Yet. I don't personally use any tools for that process, but I've recommended various random tables for players who want help developing character ideas.</p><p></p><p>3. As stated above, beginner players are usually shy about getting into character and often explain what their character is doing third-hand ("My character asks the shopkeeper how much the armour will cost." "My fighter charges the largest ogre and attacks."). But before long most try to start acting and speaking more in character. Almost all veteran players that I've encountered role-play.</p><p></p><p>4. Not problematic at all. To the contrary, I find that players who don't try to get in character come off as kind of stiff and less fun to play with.</p><p></p><p>5. Yes. Very beneficial, because it's more fun. It's hard to imagine even being able to play a game like <em>Dread</em>, <em>Fiasco</em>, or <em>Monster Hearts</em> without getting into character.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9246549, member: 7035894"] 1. I'm not quite sure what you mean by "actor-type role-players." If you mean players who try to play as their character, making choices and even speaking as the character most of the time during play, then that's my group, and even a lot of the young players at my school. I would say at least half, and almost all of the ones who've played for a few years. I mean, I'm a terrible actor but I do my best. 2. I always start with a character concept, then give them a history and make sure they have a want (why are they adventuring? Money? Fame? Wanderlust? Revenge?) and a need, that they probably aren't aware of. Yet. I don't personally use any tools for that process, but I've recommended various random tables for players who want help developing character ideas. 3. As stated above, beginner players are usually shy about getting into character and often explain what their character is doing third-hand ("My character asks the shopkeeper how much the armour will cost." "My fighter charges the largest ogre and attacks."). But before long most try to start acting and speaking more in character. Almost all veteran players that I've encountered role-play. 4. Not problematic at all. To the contrary, I find that players who don't try to get in character come off as kind of stiff and less fun to play with. 5. Yes. Very beneficial, because it's more fun. It's hard to imagine even being able to play a game like [I]Dread[/I], [I]Fiasco[/I], or [I]Monster Hearts[/I] without getting into character. [/QUOTE]
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