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<blockquote data-quote="Voadam" data-source="post: 9246565" data-attributes="member: 2209"><p>I am also not sure exactly what you mean by actor-stance. Or as contrasted with what other playstyles.</p><p></p><p>I try and play immersively, talking a bunch in character first person, trying to be reactive and in the moment and feel that I am there. I prefer that over a pawn stance of 3rd person interaction.</p><p></p><p>I usually try to develop a bit of a hook for developing a character/characterization that I think at the time will be fun or interesting to play. One character is clever and striving for angles. One is angry and willing to lash out immediately. One was an anime villain. One is a good guy communist dwarf, (from each according to his ability, to each according to his need). One is an arrogant power seeker. One is a liar with secrets. My current glory paladin started with a theme song of "I'm too sexy". From that I just go and see what develops.</p><p></p><p>I don't have a goal of playing stats or a fully fledged concept of a thing separate from me, I just pick things I think are fun whether they are parts of me or not. I have played characters that are very different from me and ones that consciously focus on aspects of me.</p><p></p><p>The only problem is discussions with people who feel there is only one right way to roleplay. I have known not to play certain character types in some games because I know they have a distinct view that I do not share on the right way to play those types (paladin and cleric in D&D).</p><p></p><p>It has been beneficial for me, I have fun approaching RPGs going for character hooks that I think will be fun to play.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9246565, member: 2209"] I am also not sure exactly what you mean by actor-stance. Or as contrasted with what other playstyles. I try and play immersively, talking a bunch in character first person, trying to be reactive and in the moment and feel that I am there. I prefer that over a pawn stance of 3rd person interaction. I usually try to develop a bit of a hook for developing a character/characterization that I think at the time will be fun or interesting to play. One character is clever and striving for angles. One is angry and willing to lash out immediately. One was an anime villain. One is a good guy communist dwarf, (from each according to his ability, to each according to his need). One is an arrogant power seeker. One is a liar with secrets. My current glory paladin started with a theme song of "I'm too sexy". From that I just go and see what develops. I don't have a goal of playing stats or a fully fledged concept of a thing separate from me, I just pick things I think are fun whether they are parts of me or not. I have played characters that are very different from me and ones that consciously focus on aspects of me. The only problem is discussions with people who feel there is only one right way to roleplay. I have known not to play certain character types in some games because I know they have a distinct view that I do not share on the right way to play those types (paladin and cleric in D&D). It has been beneficial for me, I have fun approaching RPGs going for character hooks that I think will be fun to play. [/QUOTE]
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