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<blockquote data-quote="Dannyalcatraz" data-source="post: 9247225" data-attributes="member: 19675"><p>How I roleplay a PC varies greatly, depending on how engaged I am in the campaign, the group I’m in, and how I feel about the character I’m playing. That last element is usually the biggest single factor. As such, that variation can even apply to campaigns within a group or even characters within a campaign.</p><p></p><p>But one certainty is that the longer I participate in the hobby, the more I strive to get into my characters’ heads.</p><p></p><p><em>When I’m engaged with a PC on the level you’re suggesting:</em></p><p></p><p>I don’t have a process. I’ll be creating a PC and I’ll have a certain insight or idea that I think would be cool, and I run with it.</p><p></p><p>But that spark could originate from a piece of gear, an in-game power or mechanic, a song I heard, a piece of art, a book I read, a performance I saw or something else.</p><p></p><p>Once I’m grappling with a PC concept at that level, I will spend RIDICULOUS amounts of time and effort to try to realize it. <em>Even if- as is sadly too often an occurrence- there’s no actual game in which the PC is slated to be part of. </em>I’ll dig through books, comparing different ways to model a given shtick; evaluating what options are thematically appropriate; examining if the concept is actually playable.</p><p></p><p>And to be clear, if the PC proves to be realizable in the system in question, I also try to ensure the character can make reasonable contributions to gameplay. After all, RPGs are group games, not exercises in ego stroking.</p><p></p><p></p><p>Since 1982, I’ve been in groups as small as 3 and as big as a dozen. I have <em>rarely</em> encountered more than 1-2 other players in a given group operating with that mindset. The one exception was a group of 8 (quickly shrinking to 7) where pretty much everyone was character driven.</p><p></p><p>Unfortunately, RW issues blew that group apart.</p><p></p><p></p><p>Yes. Because sometimes the character will act in an suboptimal fashion in a given situation. If this happens, and the other players realize you (the player) have deliberately chosen to have your PC act in a way that may make things more difficult, they may get annoyed. Or worse.</p><p></p><p>Sure. </p><p></p><p>It’s occasionally prompted other players in my group to adopt similar play styles, which some have found “liberating” or “refreshing”.</p><p></p><p>It’s also led to many moments of very memorable gameplay and unforgettable characters.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9247225, member: 19675"] How I roleplay a PC varies greatly, depending on how engaged I am in the campaign, the group I’m in, and how I feel about the character I’m playing. That last element is usually the biggest single factor. As such, that variation can even apply to campaigns within a group or even characters within a campaign. But one certainty is that the longer I participate in the hobby, the more I strive to get into my characters’ heads. [I]When I’m engaged with a PC on the level you’re suggesting:[/I] I don’t have a process. I’ll be creating a PC and I’ll have a certain insight or idea that I think would be cool, and I run with it. But that spark could originate from a piece of gear, an in-game power or mechanic, a song I heard, a piece of art, a book I read, a performance I saw or something else. Once I’m grappling with a PC concept at that level, I will spend RIDICULOUS amounts of time and effort to try to realize it. [I]Even if- as is sadly too often an occurrence- there’s no actual game in which the PC is slated to be part of. [/I]I’ll dig through books, comparing different ways to model a given shtick; evaluating what options are thematically appropriate; examining if the concept is actually playable. And to be clear, if the PC proves to be realizable in the system in question, I also try to ensure the character can make reasonable contributions to gameplay. After all, RPGs are group games, not exercises in ego stroking. Since 1982, I’ve been in groups as small as 3 and as big as a dozen. I have [I]rarely[/I] encountered more than 1-2 other players in a given group operating with that mindset. The one exception was a group of 8 (quickly shrinking to 7) where pretty much everyone was character driven. Unfortunately, RW issues blew that group apart. Yes. Because sometimes the character will act in an suboptimal fashion in a given situation. If this happens, and the other players realize you (the player) have deliberately chosen to have your PC act in a way that may make things more difficult, they may get annoyed. Or worse. Sure. It’s occasionally prompted other players in my group to adopt similar play styles, which some have found “liberating” or “refreshing”. It’s also led to many moments of very memorable gameplay and unforgettable characters. [/QUOTE]
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