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<blockquote data-quote="Shiroiken" data-source="post: 6994025" data-attributes="member: 6775477"><p>I love the Backgrounds and character development required by 5E. While I no longer play with them, I know quite a few players that would complain that they have to actually make the character be more than just a bunch of mechanics on a piece of paper. In general, I find that asking for flaws, bonds, traits and a general background/history is all I need to help integrate the PCs into the world. </p><p></p><p>Depending on the campaign, I sometimes don't care why someone becomes an adventurer (or even if they are), because the first adventure forces it on them. While I don't consider money to be an evil motivation (per the OP), I find it to be a bad one because the amount of money the average adventurer finds in their first couple levels would be enough to live comfortably for the rest of their lives. It's better in 5E since there is no expected wealth by level, so a DM can run a very low money game if they want.</p><p></p><p>Something that has gone missing from D&D over the decades is the inherent racial views of each race. Dwarves and Elves used to dislike each other, and everyone distrusted half-orcs. Each of the races had their own preferences and opinions of the other races, sometimes even being broken down by sub-race. I think it was 3E that pretty much did away with that as the baseline, and I find it to be a shame. The Legolas/Gimili friendship (not to mention Gimili's gift) loses a LOT of its impact if you don't realize how much distrust and bigotry there was between their races.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6994025, member: 6775477"] I love the Backgrounds and character development required by 5E. While I no longer play with them, I know quite a few players that would complain that they have to actually make the character be more than just a bunch of mechanics on a piece of paper. In general, I find that asking for flaws, bonds, traits and a general background/history is all I need to help integrate the PCs into the world. Depending on the campaign, I sometimes don't care why someone becomes an adventurer (or even if they are), because the first adventure forces it on them. While I don't consider money to be an evil motivation (per the OP), I find it to be a bad one because the amount of money the average adventurer finds in their first couple levels would be enough to live comfortably for the rest of their lives. It's better in 5E since there is no expected wealth by level, so a DM can run a very low money game if they want. Something that has gone missing from D&D over the decades is the inherent racial views of each race. Dwarves and Elves used to dislike each other, and everyone distrusted half-orcs. Each of the races had their own preferences and opinions of the other races, sometimes even being broken down by sub-race. I think it was 3E that pretty much did away with that as the baseline, and I find it to be a shame. The Legolas/Gimili friendship (not to mention Gimili's gift) loses a LOT of its impact if you don't realize how much distrust and bigotry there was between their races. [/QUOTE]
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