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<blockquote data-quote="Primitive Screwhead" data-source="post: 3019382" data-attributes="member: 20805"><p>I enjoy Eberron because it has a coherent history with a reason for things to exist where they are in the setting. All the other game worlds have large spots of 'here be monsters' with no real reason other than adventure fodder.</p><p></p><p>This may, of course, be simply a matter of the ECS nicely packaging that history into a neat package whereas for FR you would need to read all the books to understand it all....</p><p></p><p>I also enjoy Eberron because of the depth of the political game. Greyhawk and its ilk have little set in place for the social skills portions of the game, leading to the Bards sux threads, whereas ECS has enough political depth to build an entire campaign on it.. if you wanted to.</p><p></p><p>The last reason I enjoy Eberron is because you can take virtually any relatively generic module and plunk it down in a spot that 'fits' into the campaign setting. No more of my homebrew world where the lack of map means I can put published adventures anywhere and dismiss the castles sudden disappearance after the session as a fluke of the mists. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3019382, member: 20805"] I enjoy Eberron because it has a coherent history with a reason for things to exist where they are in the setting. All the other game worlds have large spots of 'here be monsters' with no real reason other than adventure fodder. This may, of course, be simply a matter of the ECS nicely packaging that history into a neat package whereas for FR you would need to read all the books to understand it all.... I also enjoy Eberron because of the depth of the political game. Greyhawk and its ilk have little set in place for the social skills portions of the game, leading to the Bards sux threads, whereas ECS has enough political depth to build an entire campaign on it.. if you wanted to. The last reason I enjoy Eberron is because you can take virtually any relatively generic module and plunk it down in a spot that 'fits' into the campaign setting. No more of my homebrew world where the lack of map means I can put published adventures anywhere and dismiss the castles sudden disappearance after the session as a fluke of the mists. :lol: [/QUOTE]
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