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Questions for my very first 4E Character/Adventure.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6162406" data-attributes="member: 1165"><p>You probably don't want to do dual-wield if you're already an archer ranger.</p><p></p><p>Your key stats will probably be Dexterity and Wisdom, not Strength. Your attack bonus and damage with melee attacks will be lower as a result. (Do yourself and favor and keep a high Wisdom; those Wisdom-based skills are extremely important for a ranger.)</p><p></p><p>You're almost always better off shifting away from an opponent and then shooting them, rather than going into melee, due to the above. A lot of ranged powers (including at least one at-will) give you a free shift before you attack or let you move a square without provoking opportunity attacks before making the attack. Even if you have to move, you get Defensive Mobility as a free feat, so the enemy might miss.</p><p></p><p>The opportunity cost for taking a melee power is high (due to the above). If you don't take any encounter or daily melee powers, your only melee options will be at-wills or basic attacks.</p><p></p><p>Drawing a weapon takes some sort of action. Doing it twice takes twice as many actions. (The Master of Arms feat helps with this though.)</p><p></p><p>An archery ranger will usually not buy a magical melee weapon. Buying one is expensive. Buying two is even more expensive.</p><p></p><p>There is a Two-Weapon Fighting feat, designed to work with light weapons, but it's just +1 damage (although it keeps the flavor). This is probably the best option.</p><p></p><p>You could use a greataxe (or a greatsword) for melee attacks. Thematically, if you're a hunter (flavor term, not class term), a spear is best.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6162406, member: 1165"] You probably don't want to do dual-wield if you're already an archer ranger. Your key stats will probably be Dexterity and Wisdom, not Strength. Your attack bonus and damage with melee attacks will be lower as a result. (Do yourself and favor and keep a high Wisdom; those Wisdom-based skills are extremely important for a ranger.) You're almost always better off shifting away from an opponent and then shooting them, rather than going into melee, due to the above. A lot of ranged powers (including at least one at-will) give you a free shift before you attack or let you move a square without provoking opportunity attacks before making the attack. Even if you have to move, you get Defensive Mobility as a free feat, so the enemy might miss. The opportunity cost for taking a melee power is high (due to the above). If you don't take any encounter or daily melee powers, your only melee options will be at-wills or basic attacks. Drawing a weapon takes some sort of action. Doing it twice takes twice as many actions. (The Master of Arms feat helps with this though.) An archery ranger will usually not buy a magical melee weapon. Buying one is expensive. Buying two is even more expensive. There is a Two-Weapon Fighting feat, designed to work with light weapons, but it's just +1 damage (although it keeps the flavor). This is probably the best option. You could use a greataxe (or a greatsword) for melee attacks. Thematically, if you're a hunter (flavor term, not class term), a spear is best. [/QUOTE]
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Questions for my very first 4E Character/Adventure.
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