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<blockquote data-quote="pemerton" data-source="post: 4010493" data-attributes="member: 42582"><p>Actually this is not true. Indistinguishable monsters give the GM a degree of narrative control, as the players are not able to use their knowledge of what sort of monster they are facing to inform their choices. Thus, in practice, the GM gets greater say over what encounters the party has to deal with.</p><p></p><p>Distinguishable monsters, on the other hand, give the players a degree of narrative control. By knowing what they are facing, they can adapt their play as they think appropriate.</p><p></p><p>This is the precise rationale given by WoTC for changing Demons and Devils, and it works equally well for Dragons.</p><p></p><p></p><p>Agreed. But that's true to some extent of the whole 4e forum!</p><p></p><p></p><p>True, but those characteristics need not be the meaningless ones you indicated, like terrain and energy type. I get the impression in 4e that they will be differences that are of tactical significance for the play of the game.</p><p></p><p></p><p>True. Perhaps this is a price to pay for easy distinguishability, which does (in turn) serve an important system goal given the design logic of 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4010493, member: 42582"] Actually this is not true. Indistinguishable monsters give the GM a degree of narrative control, as the players are not able to use their knowledge of what sort of monster they are facing to inform their choices. Thus, in practice, the GM gets greater say over what encounters the party has to deal with. Distinguishable monsters, on the other hand, give the players a degree of narrative control. By knowing what they are facing, they can adapt their play as they think appropriate. This is the precise rationale given by WoTC for changing Demons and Devils, and it works equally well for Dragons. Agreed. But that's true to some extent of the whole 4e forum! True, but those characteristics need not be the meaningless ones you indicated, like terrain and energy type. I get the impression in 4e that they will be differences that are of tactical significance for the play of the game. True. Perhaps this is a price to pay for easy distinguishability, which does (in turn) serve an important system goal given the design logic of 4e. [/QUOTE]
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