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<blockquote data-quote="Henry" data-source="post: 375373" data-attributes="member: 158"><p>1. The original worlds for D&D were as follows:</p><p></p><p>Greyhawk, back in about 1976 or so, along with Dave Arneson's Blackmoor campaign. Both were pretty standard generic fantasy settings. Think Fantasy a la Fritz Leiber or Michael Moorcock and you will have a general ideal.</p><p></p><p>"The Known World" for Basic D&D, which got converted to the "Mystara Campaign" for 2nd Edition. Again, pretty standard fantasy, but with occasional twists, such as nations of Lycanthropes and dog-men, and nuclear power sources that fueled magic in some places.</p><p></p><p>Dragonlance - created for TSR by Margaret Weis and Tracy Hickman, it was the first setting that was entirely centered around Dragons. SAGA was an attempt at a new game system by TSR. Many fans were upset by this choice, as Dragonlance had been firmly established as a standard D&D campaign. Many fans were upset when the SAGA conversion was done because (A) it was already firmly established in the D&D system, and many fans wanted D&D material for supplementing their DL campaigns, and (B) the Events of the novel Dragons of Summer Flame were reflected in the SAGA version, and these events radically altered the campaign setting. Many fans claimed it wasn't recognizable anymore.</p><p></p><p>Forgotten Realms you probably know about.</p><p></p><p>Dark Sun - post-apocalyptic fantasy mixed with AD&D. In my opinion, one of TSR's most original settings, that turned every D&D convention on its ear.</p><p></p><p>Al-Qadim - Think "1001 Arabian Nights" to get the flavor of this campaign. 'Al-Qadim' I believe means "The Old" or "The Ancient" in arabic. It can also refer to Allah, which had some people in an uproar for a very short while. Zakhara was the continent on which the Setting of Al-Qadim was based; Zakhara is to Al-Qadim what Faerun is to the Forgotten Realms.</p><p></p><p>Planescape - a cross-world setting, with an infinitely large city, that touched every D&D place in existance. It was meant to be a "tie-point" for all D&D campaigns to meet.</p><p></p><p>Birthright - the players play rulers of whole coutnries, who have faint touches of godlike power from a divine war fought generations ago. The PC's are "haves" in a world of "have-nots."</p><p></p><p>Ravenloft it sounds like you know about.</p><p></p><p>If there are any I've missed, someone please correct me!</p><p></p><p>Ravenloft was published in 1990, BEFORE Vampire the Masquerade, believe it or not.</p></blockquote><p></p>
[QUOTE="Henry, post: 375373, member: 158"] 1. The original worlds for D&D were as follows: Greyhawk, back in about 1976 or so, along with Dave Arneson's Blackmoor campaign. Both were pretty standard generic fantasy settings. Think Fantasy a la Fritz Leiber or Michael Moorcock and you will have a general ideal. "The Known World" for Basic D&D, which got converted to the "Mystara Campaign" for 2nd Edition. Again, pretty standard fantasy, but with occasional twists, such as nations of Lycanthropes and dog-men, and nuclear power sources that fueled magic in some places. Dragonlance - created for TSR by Margaret Weis and Tracy Hickman, it was the first setting that was entirely centered around Dragons. SAGA was an attempt at a new game system by TSR. Many fans were upset by this choice, as Dragonlance had been firmly established as a standard D&D campaign. Many fans were upset when the SAGA conversion was done because (A) it was already firmly established in the D&D system, and many fans wanted D&D material for supplementing their DL campaigns, and (B) the Events of the novel Dragons of Summer Flame were reflected in the SAGA version, and these events radically altered the campaign setting. Many fans claimed it wasn't recognizable anymore. Forgotten Realms you probably know about. Dark Sun - post-apocalyptic fantasy mixed with AD&D. In my opinion, one of TSR's most original settings, that turned every D&D convention on its ear. Al-Qadim - Think "1001 Arabian Nights" to get the flavor of this campaign. 'Al-Qadim' I believe means "The Old" or "The Ancient" in arabic. It can also refer to Allah, which had some people in an uproar for a very short while. Zakhara was the continent on which the Setting of Al-Qadim was based; Zakhara is to Al-Qadim what Faerun is to the Forgotten Realms. Planescape - a cross-world setting, with an infinitely large city, that touched every D&D place in existance. It was meant to be a "tie-point" for all D&D campaigns to meet. Birthright - the players play rulers of whole coutnries, who have faint touches of godlike power from a divine war fought generations ago. The PC's are "haves" in a world of "have-nots." Ravenloft it sounds like you know about. If there are any I've missed, someone please correct me! Ravenloft was published in 1990, BEFORE Vampire the Masquerade, believe it or not. [/QUOTE]
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