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<blockquote data-quote="Greenfield" data-source="post: 6784622" data-attributes="member: 6669384"><p>We just started our first 5e adventure, with an eye towards turning it into a long term campaign. Most of the people in the group have played every edition since 1st, and are currently playing 3.5.</p><p></p><p>From what I'm reading, each class gets Proficiency with two ability scores. This means that any ability checks made against those abilities will add the character's level-based Proficiency bonus to the the roll.</p><p></p><p>All Skills are handled as Ability Checks, from what I'm seeing. Each character will have a number of Skills they are proficient in, meaning again that they can add their Proficiency bonus to the rolls.</p><p></p><p>So the question is, do the Proficiency bonus points from a proficient ability score apply to all applicable skills?</p><p></p><p>That is, if Strength is a "Proficient Ability", does my Fighter get to add his proficiency points to all Strength based ability checks, including Skills?</p><p></p><p>If so, it seems that common wisdom in character design is kind of backwards in 5e. When selecting skills to be trained in (i.e. "proficient in") we should select skills that are based on the character's non-proficient ability scores.</p><p></p><p>Am I reading something wrong?</p><p></p><p>Also, from what I'm seeing, ability checks used as Saving Throws will only advance with level if they're in the class' "proficient abilities". </p><p></p><p>If so, this again suggests that conventional wisdom should be ignored: Put good numbers in the class' non-proficient ability scores, otherwise your character will have a "glass jaw" through all of their career for cerain Saves.</p><p></p><p>Again, using the Fighter as an example, if I create a fighter with a Wisdom of 10, he'll be at a +0 on all Wisdom Saves forever. 1st level, 10th level or 75th level, he'll be a sucker for a Hold Person.</p><p></p><p>Am I understanding this correctly?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6784622, member: 6669384"] We just started our first 5e adventure, with an eye towards turning it into a long term campaign. Most of the people in the group have played every edition since 1st, and are currently playing 3.5. From what I'm reading, each class gets Proficiency with two ability scores. This means that any ability checks made against those abilities will add the character's level-based Proficiency bonus to the the roll. All Skills are handled as Ability Checks, from what I'm seeing. Each character will have a number of Skills they are proficient in, meaning again that they can add their Proficiency bonus to the rolls. So the question is, do the Proficiency bonus points from a proficient ability score apply to all applicable skills? That is, if Strength is a "Proficient Ability", does my Fighter get to add his proficiency points to all Strength based ability checks, including Skills? If so, it seems that common wisdom in character design is kind of backwards in 5e. When selecting skills to be trained in (i.e. "proficient in") we should select skills that are based on the character's non-proficient ability scores. Am I reading something wrong? Also, from what I'm seeing, ability checks used as Saving Throws will only advance with level if they're in the class' "proficient abilities". If so, this again suggests that conventional wisdom should be ignored: Put good numbers in the class' non-proficient ability scores, otherwise your character will have a "glass jaw" through all of their career for cerain Saves. Again, using the Fighter as an example, if I create a fighter with a Wisdom of 10, he'll be at a +0 on all Wisdom Saves forever. 1st level, 10th level or 75th level, he'll be a sucker for a Hold Person. Am I understanding this correctly? [/QUOTE]
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