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<blockquote data-quote="dmnqwk" data-source="post: 6784641" data-attributes="member: 6804204"><p>In 3.5 you have reflex, willpower and fortitude. In 5th edition, you have Saving throws based on each ability instead - you are accidently reading "Each class is proficient in 2 saving throws" as "Each class is proficient in 2 ability scores." So basically a Fighter adds her proficiency bonus to any Strength or Constitution Saving Throw (not ability check). </p><p></p><p>There are ability checks based on actual abilities (just to confuse you further) but those are things like Initiative is now a Dexterity ability check (please note Rogues do NOT add their proficiency to this because they are only proficient in Dexterity SAVING THROWS, not ABILITY CHECKS. Consequently anything which adds bonuses to dexterity ability checks will add to initiative, like a Bard's Jack of All Trades ability).</p><p></p><p>So to clarify:</p><p>1) There are ability checks based on your abilities... but these are completely separate from saving throws, and outside of initiative not used too often because they're usually skill checks instead.</p><p>2) Each characters gets proficiency in 2 saving throws, not ability checks. You get 6 saving throws (one for each ability) in 5th, as opposed to having Reflex, Willpower and Fortitude.</p><p>3) Saving throws don't generally see the bonuses go quite so high. Assuming a stat of 20, the maximum without magic allowed now, then you're looking at +11 (since the highest the proficiency bonus goes being +6 at level 17). So assuming you're level 1 you might have saves of +5/+5/+2/+0/+0/-1. Think of it less as "glass jaw" and more "4 mediocre ones and 2 good ones."</p><p></p><p>If you become concerned, when you take an ASI (ability score increase, which is adding +2 or 2 lots of +1 to attributes, remembering the max allowed is 20 without powerful magics) then you are allowed to buy a feat instead, which includes the Resilient Feat. Resilience gives you +1 in an attribute and proficiency in that saving throw. So if you fancy, as a Fighter, being capable of resisting Wisdom Saving throws like hold person... this is the way to go!</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6784641, member: 6804204"] In 3.5 you have reflex, willpower and fortitude. In 5th edition, you have Saving throws based on each ability instead - you are accidently reading "Each class is proficient in 2 saving throws" as "Each class is proficient in 2 ability scores." So basically a Fighter adds her proficiency bonus to any Strength or Constitution Saving Throw (not ability check). There are ability checks based on actual abilities (just to confuse you further) but those are things like Initiative is now a Dexterity ability check (please note Rogues do NOT add their proficiency to this because they are only proficient in Dexterity SAVING THROWS, not ABILITY CHECKS. Consequently anything which adds bonuses to dexterity ability checks will add to initiative, like a Bard's Jack of All Trades ability). So to clarify: 1) There are ability checks based on your abilities... but these are completely separate from saving throws, and outside of initiative not used too often because they're usually skill checks instead. 2) Each characters gets proficiency in 2 saving throws, not ability checks. You get 6 saving throws (one for each ability) in 5th, as opposed to having Reflex, Willpower and Fortitude. 3) Saving throws don't generally see the bonuses go quite so high. Assuming a stat of 20, the maximum without magic allowed now, then you're looking at +11 (since the highest the proficiency bonus goes being +6 at level 17). So assuming you're level 1 you might have saves of +5/+5/+2/+0/+0/-1. Think of it less as "glass jaw" and more "4 mediocre ones and 2 good ones." If you become concerned, when you take an ASI (ability score increase, which is adding +2 or 2 lots of +1 to attributes, remembering the max allowed is 20 without powerful magics) then you are allowed to buy a feat instead, which includes the Resilient Feat. Resilience gives you +1 in an attribute and proficiency in that saving throw. So if you fancy, as a Fighter, being capable of resisting Wisdom Saving throws like hold person... this is the way to go! [/QUOTE]
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