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Questions from my last Play session.
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<blockquote data-quote="devcar" data-source="post: 4974934" data-attributes="member: 44102"><p>1) at the end of a dark (dim light) allyway, there is a tarp over what looks like 2 bodies. The players are looking for a kidnapped girl, so when we hear what sounds like a female "help me" from under the tarp, we investigate. (roll initative) The rogue moves to the tarp and does a stealth check at the end of the move (only 2 squares so no negative) The rogue looks under the tarp and the 2 monsters under the tarp both used their readied action to attack the rogue. </p><p></p><p>The questions...Do they see the rogue at all if their passive does not beat the stealth roll? Since it is still inside of the rogues turn, (immediate reaction for readied action.) does line of sight break stealth? If they do break stealth, do they use "targeting what you can't see" rules? Does it make a difference that they have readied actions vs throwing off the tarp during their turn?</p><p></p><p>2) The ranger is knocked to almost his negative bloody value. The rogue runs to his side and does a heal check (passes with a 20). The ranger has already spent his second wind. </p><p></p><p>The questions...What happens to the ranger? Does he return to 0 hp, 1hp, or stay at his negative bloody value? Is he conscious?</p><p></p><p>3) Our fearless rogue is exploring the inn that the party is staying at while the rest of the party sleeps. While exploring, he finds a secret door that leads deep underground. At the bottom on the stairs down, a 3x5 room with doors at opposite ends. The rogue listens to one door and nothing. Heading over to the other door, he triggers a trap floor pit. (30' drop to poisoned spikes and triggers a voice to say "Master...Intruders are here!!") ***in our game, the rogue makes an acrobatics check and hits a 27 at 1st level...catches himself on the edge of the pit.*** </p><p></p><p>The questions...Does he get a save (or an acrobatics check) to keep from falling into the pit? The BIG question is does he get XP for the trap? If the alarm triggers and encounter, does that change the way the trap XP is calculated?</p></blockquote><p></p>
[QUOTE="devcar, post: 4974934, member: 44102"] 1) at the end of a dark (dim light) allyway, there is a tarp over what looks like 2 bodies. The players are looking for a kidnapped girl, so when we hear what sounds like a female "help me" from under the tarp, we investigate. (roll initative) The rogue moves to the tarp and does a stealth check at the end of the move (only 2 squares so no negative) The rogue looks under the tarp and the 2 monsters under the tarp both used their readied action to attack the rogue. The questions...Do they see the rogue at all if their passive does not beat the stealth roll? Since it is still inside of the rogues turn, (immediate reaction for readied action.) does line of sight break stealth? If they do break stealth, do they use "targeting what you can't see" rules? Does it make a difference that they have readied actions vs throwing off the tarp during their turn? 2) The ranger is knocked to almost his negative bloody value. The rogue runs to his side and does a heal check (passes with a 20). The ranger has already spent his second wind. The questions...What happens to the ranger? Does he return to 0 hp, 1hp, or stay at his negative bloody value? Is he conscious? 3) Our fearless rogue is exploring the inn that the party is staying at while the rest of the party sleeps. While exploring, he finds a secret door that leads deep underground. At the bottom on the stairs down, a 3x5 room with doors at opposite ends. The rogue listens to one door and nothing. Heading over to the other door, he triggers a trap floor pit. (30' drop to poisoned spikes and triggers a voice to say "Master...Intruders are here!!") ***in our game, the rogue makes an acrobatics check and hits a 27 at 1st level...catches himself on the edge of the pit.*** The questions...Does he get a save (or an acrobatics check) to keep from falling into the pit? The BIG question is does he get XP for the trap? If the alarm triggers and encounter, does that change the way the trap XP is calculated? [/QUOTE]
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