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<blockquote data-quote="howandwhy99" data-source="post: 5933052" data-attributes="member: 3192"><p>Thanks for your help. My experience with 4e is limited, so it helps to understand where the game is coming from. I like to focus on exploration play and it can be fun, but too many of the 4e abilities seemed applicable and balanced for only combat, which I didn't care for. I used a different module than B2 as well, but I think I'll post the play test events separately. Thanks again.</p><p></p><p>One last concern:</p><p></p><p>28. Dwarven Stonecunning - One player thought this was "near worthless now" until I pointed out it completely removed one of the most iconic elements of D&D: mapping. It used to be the DM's maze that the players mapped so they didn't get lost. 5e stonecunning as is allows any Dwarf PC to "Find the Path" back to where they were. I just couldn't do it. What about bringing back detecting slopes, moving walls, stone traps, new construction and the like instead?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5933052, member: 3192"] Thanks for your help. My experience with 4e is limited, so it helps to understand where the game is coming from. I like to focus on exploration play and it can be fun, but too many of the 4e abilities seemed applicable and balanced for only combat, which I didn't care for. I used a different module than B2 as well, but I think I'll post the play test events separately. Thanks again. One last concern: 28. Dwarven Stonecunning - One player thought this was "near worthless now" until I pointed out it completely removed one of the most iconic elements of D&D: mapping. It used to be the DM's maze that the players mapped so they didn't get lost. 5e stonecunning as is allows any Dwarf PC to "Find the Path" back to where they were. I just couldn't do it. What about bringing back detecting slopes, moving walls, stone traps, new construction and the like instead? [/QUOTE]
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